Archive for the ‘Interviews’ Category

Interview: Andrew McGinn on Writing ‘The Legacy’

Tuesday, July 6th, 2010 by Carl Doherty under Interviews

I recently reviewed Andrew McGinn and David Neitzke’s The Legacy, a hilarious graphic novel about a young artist who inherits his father’s beloved newspaper comic strip “Simple Pleasures” and strives to make it the most offensive and reviled cartoon in America in order to get his commitment cancelled.

The Legacy is sharp, genuinely funny and its subject matter is quite unique for the comic medium. I had the opportunity to ask writer Andrew a few questions about his warmly received debut, and his answers are as entertaining as the book itself.

SA: How did the idea for The Legacy come about?

Andrew: Well, funny enough, it started when David and I were rejected by the syndicates for a family friendly newspaper comic strip of our very own. We’ve been friends since our college days in the mid-’90s. A few years ago, we hit on the idea of collaborating on a daily strip that, in our minds, would be so funny, so timely and so hip that it would instantly compel newspapers everywhere to once and for all drop “Blondie” and “Mary Worth” and run ours instead, thereby winning over an entire new, younger generation of newspaper consumers.

We were promptly rejected by the syndicates. In some cases, we not only were sent rejection form letters, but photocopies of rejection form letters for that extra insult!

We decided to try our hands at a graphic novel instead, and promptly made good use of the freedoms this new medium allowed by dropping as many f-words as possible. I still think “Marmaduke” would be a lot funnier if every so often somebody used some profanity. And so the idea for “The Legacy” was born during one phone call. We’d just spent a good long while trying to be a part of that world (the world of squeaky clean newspaper comics), so why not turn on it?

The Legacy

The Legacy

Perhaps the most impressive element of the graphic novel is the impressive fictional comic strip history you and artist David Neitzke have constructed. Would I be safe in assuming that this project spent a long time in gestation?

Actually, it came together rather quickly, especially considering we both have full-time day jobs. It took much longer to find someone to take a chance on two newcomers and actually publish it. We didn’t really have to do much research either. We’re the kings of useless pop-culture information. I can’t speak for Dave (although I think I can here), but I can’t read a tape measure, balance my check book or fix most things around my house, but I can rattle off every Jethro Tull lineup change between 1968 and 1978, and I don’t even really like Jethro Tull. Crap like that. We both love comics and comics history, and so playing in that universe was almost effortless. I’m not bragging, either, because my wife would much rather I be able to fix things around the house. Me too.

Movies about the filmmaking process are relatively common, and practically one in ten novels has a writer for a protagonist. Yet comic books about the comic industry or the creative talent behind it are virtually non-existent. Why do you believe that is?

Hmm. Good question. Maybe it’s because directors, actors and novelists have been so romanticized through the years that we’re all fascinated by what goes on behind the scenes. In the U.S. at least, comics have long been perceived as junk literature and appropriate reading material for kids and retarded adults only, and so maybe we all subconsciously doubt our self-worth as creators. Maybe we think, “Who the hell would want to read about me trying to draw some big tits on this female zombie?” Maybe we’re right.

My biggest influence isn’t actually another writer, but Frank Zappa. I’m taking my cue from him and the way he lampooned rock music and teen life with the Mothers back in the ‘60s. I look at the comics community the way he looked at the “counterculture.” There’s a lot of great material there. Someone just has to have the guts to point out the absurdities. To use a phrase, maybe I’ll never work in this town again.

You’ve stated that you’re not a particularly big fan of comic strips, yet the parodies are so spot-on that is hard to believe. Was a lot of research required, or were strips like Garfield and Peanuts just properties you grew up with?

I’m a newspaper reporter by day (on the all-important arts and entertainment beat), so I get to regularly witness how attached people get to some of these strips. A year or so ago, we briefly stopped running Garfield and people were literally cancelling their subscriptions. Many people subscribe just for the comics. And so I torture myself on a daily basis to see what all the fuss is about. I try to never miss The Family Circus or Beetle Bailey. In our paper, Beetle Bailey is credited to “Mort, Greg and Brian Walker,” and often times I think, “OK, how many Walkers does it take to think of a gag that lame?!”

I also once did a feature story on why old comic strips never die and was able to interview the likes of Bil Keane (Family Circus) and Mort Walker. That turned out to be an invaluable amount of research when it came time to write “The Legacy.” I was able to pick these guys’ brains firsthand. In fact, some of their quotes later showed up as dialogue in “The Legacy.” I must say, though, Bil and Mort and Chris Browne (who took over “Hagar the Horrible” for his dad, Dik) were some of the most gracious people I’ve ever interviewed. Making fun of them in “The Legacy” is a bit like walking up to the cutest little puppy and kicking it in the face.

But also, some of these comic strips are just part of everyday American life. Even if you’ve never read a single Garfield strip, you know he’s a fat, lazy cat who loves lasagna and hates Mondays. Some people might not know Garfield even originated in a newspaper comic strip. He’s been a cartoon character on TV, the subject of a couple of movies and he’s pictured on a whole bunch of products at the supermarket. Same with the Peanuts gang. In fact, I personally never miss the Charlie Brown animated holiday specials. And so making fun of Garfield or Charlie Brown is about as easy as making fun of George Washington or Uncle Sam or Superman or Mickey Mouse. Your base of knowledge can be very limited and you can still know enough about them to parody them.

Parts of The Legacy could be interpreted as a writer venting his frustrations at an industry that refuses to evolve. How difficult was it to get a graphic novel that doesn’t neatly fit into an easily marketable genre published?

Getting “The Legacy” published was much, much harder than actually creating it. In a way, you acknowledged that challenge in your review of the book when you noted the glut of superhero/vampire/zombie comics. There’s not much in the way of humor. Or at least humor this broad. And since this is our first project, our names have no recognition. A double-whammy.

The Coda contained in The Legacy really emphasizes the amount of effort you and David put into the comic’s metafictional elements. How was that section developed in relation to the main story?

Out of necessity! The publisher asked for some extra pages, so that’s what we came up with … sort of a cross between a Christopher Guest mockumentary and what Alan Moore did between the chapters of “Watchmen.“ Turns out, it was actually more fun to write than the story itself. We just really put our love of comics history on display with that section.

So… what’s next for you guys? I read that you’re planning a follow-up to The Legacy – will that take into account the hilarious final page of The Legacy’s coda, which gave us a glimpse into the future?

Actually, our next project (if I can get around to starting it between my day job and raising a 20-month-old toddler) won’t have anything to do with “The Legacy” at all. It will be inspired by our mutual love of Universal’s monster movies of the 1930s and by my recent befriending of an old horror actor who’s now a fixture on the autograph convention circuit. If anyone asks, I tell them to expect a combination of “Tuesdays With Morrie meets Fatal Attraction meets Frankenstein Meets the Wolf-Man.” Sounds like a winning combination to me. Or at least I hope.

For more info on The Legacy visit www.molechpress.com/legacy.html.

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Dave Gibbons Interview: On the Digital Artist 2009 Awards and Watchmen

Sunday, August 2nd, 2009 by Carl Doherty under Interviews
Dave Gibbons

Dave Gibbons

I recently had the opportunity to talk to comic book veteran and Watchman co-creator Dave Gibbons. Dave is currently promoting the Digital Artist 2009 awards, but was also happy to share his thoughts on the virtues of digital illustration and digitally distributed comics.

Please tell us why you decided to get involved in the Digital Artist 2009 awards.

Well, you know, I’ve used computers to do comic book art for the last fifteen years or so, and I just love the sort of flexibility that it’s given me and the increase in speed and the way you can translate your ideas into actuality. And also the way you can bounce the work backwards between collaborators. Also, you know, I was given a lot of help breaking into the field, and it’s really good because one of the categories is for the Stars of Tomorrow.

There are thirteen categories, and I think just to read the categories gives you an idea of the range of creativity (see below). But What I’m particularly interested in is the Star of Tomorrow, because that’s encouraging young people – there’s two categories; people under sixteen, and people between seventeen and twenty-five – to get their works seen. And that’s always the most difficult thing; to get your work seen. So this gives them an arena to do that, and it also means that they can win some nice prizes as well. But the thing I would like to stress is that the closing date is 31st August, so they need to go to digitalartistawards.com and get the work in before then.

And what qualities will you be looking for in those entries?

I think imagination is the thing. Just the strength of the basic ideas. And then of course, the technical proficiency with which they express it. I think the thing with art is that it gets an emotional response, and I think you get a gut feeling about a piece of work or and artist, so I’ll be looking at it in a technical way, but for a gut feeling as well.

How do you think digital art and digital distribution have changed the route of entry into the comic, video game or animation industries? A lot of new artists and writers are able to get their work seen online, but few seem to make much money.

A problem in doing comics online is this kind of micro payment thing, because the amount of money you’re going to charge people online is going to be pennies rather than pounds, and it’s always been a difficult thing. But I think in a way this has been cracked with the iTunes store and the other places like that, where it’s a very simple thing; you put on an account, you press a button and a small payment is made, and the artist gets a considerable proportion of that. So that I think has made the commercial model work a lot better.

What piece of advice would you give to any talented but inexperienced artist who is lucklessly looking for a way into the creative industries? Other than “keep trying,” of course.

Well, yeah, see it is very difficult. The hardest bit is to get the ball rolling when there’s a real inertia. I think nowadays there’s more people competing for jobs on the internet, but also your work can be out there. You can have your comic book published – you can have it potentially in front of millions of people in ways which I couldn’t when I was breaking into it. So I think what you really need to do is embrace digital media, to embrace the modern methods of digital distribution to make sure that with websites, blogs, twitter, whatever you want to do… you’re out there and you’re watching what’s going on. And if you can just get that first toehold, than things hopefully become a little easier after that.

You spoke about getting into digital art about fifteen years ago. How did that move change your own approach to illustration as an existing professional?

Well, we started to do colouring… the way colouring was being done before was that you’d have to do colour guides and annotations to them, which meant that there could be a lot of slippage between what you did and what you got printed. A wonderful thing with the computer was that you could see onscreen exactly what you were going to get and send a digital file, which would be what was printed from. So you got that immediate fidelity.

Then it started to be used in a lot for the humdrum sides of comic book production. When you did hand lettering, you used to spend an afternoon ruling out all these lines, and you no longer had to do that. You still had to know where to put it and give it style, but all that sort of thing became easier. But now, because the processes are so much quicker and the input means are so much more fluid. I use a Wacom Cintiq tablet, [so] you’re actually drawing on the picture. That means you can sketch things out and you’ve got enough control to do finished inking… and then at the end of it you can send the artwork digitally; you don’t have to entrust a parcel to the post. So, on every level now, and not only that communication at the end but in-between collaborations, you can send roughs backwards and forwards, colour sketches backwards and forwards in a way that you just never could before.

Numerous companies have attempted to bring printed comics “up to date” with animated comics such as the Watchmen Motion Comic project. Do you ever see this format ever becoming a replacement or a larger accompaniment to the traditional paper-based comics?

I think more of an accompaniment. The Watchmen Motion Comic, which was something I was involved with, I think is very, very well done within the limitations of what it’s trying to do. A lot of very hard work has been put into it, and I think it works amazingly, but I don‘t think that the way that’s been done is necessarily the final form that these things will take. I think we’re looking at a new hybrid medium that might become two or three different mediums. But as a way to get stories across its pretty effective, and again it gives people a chance to see what an unedited Watchmen movie would look like, more or less.

So, yeah, I’m really interested in trying new ways of distributing stories told in words and pictures. I’m really interested in what you can do on hand-held devices like iPhones, and I’ve got my own ideas on how I’d like to approach that kind of thing. But again, I think it’s a wide open field, and I don’t think the final product has been arrived at.

Over the years you’ve moved from illustration and inking into writing – how has writing comics influenced the way in which you convey a story through art?

Well I’ve always been aware that you have to tell a story, though in fact when I first broke into comics I didn’t really know that there was a separate writer and an artist; the comics I did as a kid I’d write the story and draw them as well. So yeah, I’ve always been aware that every picture has to tell a story. Some artists aren’t very story-orientated, they find it hard to tell the story… which is why when I’ve collaborated with someone like Alan Moore, who is a very picture-orientated writer (and I’m a very story orientated artist) you tend to merge in the middle. Certainly, writing has made me more aware of how hard it is to write comics, and I think has refined my story sense even more.

Having had time to look back at the excitement surrounding the Watchmen movie release, do you think that comic book film adaptations in general impact the public’s appreciation of the comic medium at all, or are comic movies just flavours of the month waiting to be superseded by the next superhero effort?

Well, I think one of the problems has been in the past that you bring out, say, a Spider-man movie, and people see Spider-man and like that Spider-man, but they don’t know where to find Spider-man. Marvel publish a lot of different Spider-man comics, but they’re all at different continuity and they’re all quite hard to get into because of the continuing story. The joy of a thing like Watchmen is that it was a graphic novel, and the movie is that graphic novel, so you can read the same thing in a comic book form. And I think, yeah, movies do promote interest in the characters, but then it’s encumbering on the comic book companies to make sure that the product is there for them to easily buy. I’m amazed that there isn’t comic book product in movie theatres… I mean they sell popcorn and pop. I think one hand washes another basically.

Finally, I’d like you to suggest two comic series, one old and one currently in print, that aspiring comic creators should make an effort to read.

Well, I love The Spirit, by Will Eisner, which is from the forties and fifties but is still the textbook on comic book storytelling. And as for a new one? There’s a great comic I read called Alan’s War, which is a graphic novel by a guy called Emmanuel Guibert, and that’s a beautiful, but quite traditionally done new graphic novel. Over at Marvel I like Mark Millar’s Ultimates; that to me was a modern comic book that I really used to queue up for at the comic book store.

For more on the Digital Artist 2009 Awards jump over to digitalartistawards.com for details on the 13 categories, which include:

Graphic Design
Animation
Motion Broadcast
Web & Interactive Design
2D Illustration
3D Illustration
Character Design
Concept Art
Product Visualisation
Games Design
Architectural Visualisation
Visual Effects (short form)
Stars of Tomorrow – sponsored by Intel

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Interview with Death Falcon Zero Co-writer Daniel Boyd

Thursday, January 15th, 2009 by Carl Doherty under Interviews

I recently spoke with Daniel Boyd, co-author of the illustrated novel Death Falcon Zero vs. The Zombie Slug Lords. Daniel is both an acclaimed filmmaker and film professor at West Virginia State University, who several years ago entered pro wrestling at the ripe age of 48. His wrestling alter ego, Professor Danger, appears in the book alongside his fellow Grapes of Wrath tag team members, Raw Talent and the titular Death Falcon a.k.a. William Bitner, who also wrote.

I won’t elaborate further on the book (a preview can be found here: Death Falcon Zero), but Mr Boyd’s frank observations will not only interest wrestling fans but anyone invested in seeing their crazy ideas make it to print.

Death Falcon Zero vs. The Zombie Slug Lords

Death Falcon Zero vs. The Zombie Slug Lords

Could you very briefly tell us about Death Falcon Zero vs. the Zombie Slug Lords?

DB: The project started as a feature film. I’ve been a filmmaker by trade, and we actually shot the foreign portions of the film, the Czech Republic and Tanzania scenes, and we just realised that it was going to be too huge a Megillah to do on the budget we had. So Bill and I – William Bitner, who is also known as Death Falcon Zero – went back to another love that we had; graphic novels and pulp fiction. Really, our idea was to create a pulp fiction with illustrations. So that was my segue from filmmaking now into publishing.

You’ve written and directed films such as Chillers – which I can imagine had a stretched budget. Did the move to illustrated prose allow you to write scenes that would have originally proven too expensive, or was there now a temptation to get carried away with dialogue?

Chiller is just one of 30 movies that I’ve made. Yes, budget was certainly a factor, but writing is writing is writing, and storytelling is storytelling. And I teach my students – I really am a professor in real life – that nearly every entertainment form follows your basic three acts: set up, complication, resolution.  But the transition from screenplay to pulp novel was a pretty easy one.

How did the writing process differ for prose? Would you say the unlimited storytelling possibilities that the form allows ever expanded/limited your ideas?

Absolutely, yeah, I’m glad you asked. I have a whole box full of scripts that I’ve never made into movies in my over 30 years in the business, and what this book has done is liberated me. It’s made me realise “holy cow, I can make any creative work I want now because I’m not limited to the chicken shit budgets that I usually have to work with on my movies.” I’m 52 years old and I’ve made around 30 movies, but I don’t have to make movies any more. I don’t have the drive I did as a youth and a young professional that I had to do something, but I still have to create, and this moving into prose, and possibly eventually in the form of a graphic novel…

Is a fully illustrated, sequential art adaptation of Death Falcon Zero vs. The Zombie Slug Lords a plan?

Actually yeah. I have a call after I’m finished with you, with Robert Tinnell, who has been a great friend of mine, another West Virginian. He’s a filmmaker, and we started our careers together; he did Surf Nazis Must Die for Troma back in the 80s. But he’s co-author of the [comic series] Wicked West and Feast of the Seven Fishes and he was a great consultant to help Bill and I transition into this world. He found us the Fraim brothers, who illustrated the book. At any rate, I’m going to talk to him about co-writing something that’s more in the graphic novel world. But on the other hand I really like this illustrated novel, as opposed to graphic novel, as its closer to a full blown book. So I don’t know Carl, I’m in a rare time which in the movie business we call turnaround. Turnaround is when you’re between projects, and I can’t remember a time – and it’s literally been years – since I found myself in this position.

Has the growth of the internet in the last decade, and self-publishing outlets such as Amazon, made a project such as Death Falcon Zero more viable? Do you think it would have been possible 10 years ago?

I don’t know, because I wasn’t into it… I was just so buried in films. But y’know I’m pretty much an optimist. I’m a kid from rural West Virginia that was able to become a filmmaker, and become a professor, and live and teach round the world so I pretty much believe that we can do whatever we want, so if that had been my goal I would have found a way to get there. But this has certainly made it easier. The fact that you and I are having this conversation, to me is still fascinating.

For those who don’t know, the book’s heroes, Death Falcon and Professor Danger are based on your tag teams professional alter egos, and it also feature numerous other pro wrestlers and local personalities. Though those entities are technically speaking fictitious characters invented for the ring, did their expansion into zombie slaying prove difficult?

Well, any wrestling gimmick is, I contend, based on each person for real. William Bitner is much more like Death Falcon Zero than he would ever admit. And Professor Danger… I am a professor in real life. I’m not nearly as brilliant as the character that we portray, but I’m a bit of a nerd, and I’m not a big massive monster wrestler, and Bill and I really kind of despise each other most of the time in our real lives. So it’s a lot of life imitating art there.

Also, the slaying the zombies… even in my filmmaking I realize that there has to be suspension of disbelief, but there also has to be believability. Who’s going to believe a 50 year-old pro wrestler brought back to life? So you have to gimmick it up, and the professor, in this case has other strengths that he’s fostered even in his younger days as a combatant. So we really tried to retrofit it to who we really are. Now Death Falcon Zero and Raw Talent, they’re both excellent wrestlers. Death Falcon is up in age, he’s the same age as me, but there’s probably 500 wrestling matches between the 3 of us, so there’s plenty of ring experience.

You and William Bitner have both wrestled professionally, though I can only assume you’ve never grappled the undead. What would you say this level of professional experience brings to the book?

Yeah, it helped a lot, learning it from the inside. We wanted to make it very authentic, but to be honest I probably learned all I need to learn within 6 months from this obsession with pro wrestling, now moving towards 5 years or more. Something I was just going to do for a few months because I always enjoyed it. So the book is kind of been an excuse or justification for this crazy ride that I’ve been on as a pro wrestler.

Many people seem to be surprised by the level of camaraderie seen in Films such as the documentary Beyond the Mat and portrayed in the recent movie The Wrestler. I’m not the first person to observe that in many ways the wrestling world is not unlike that of the superhero, with clearly defined heroes and villains. Why would you say that there are so few wrestlers in comic books?

You know, I really don’t understand that, Carl, because I feel like I’m a pretty good barometer of entertainment. I mean, I’m a kid that pretty much enjoyed any genre or any form of entertainment that there is. That coupled with what Mexico did with the lucha libre scene of the 60s, 70s and 80s, where they took the superhero and made him a real person beneath the mask, and created a gigantic enterprise of comic books and movies and live performance. I don’t know, I mean it’s perplexing, and that’s why with this new surge of superheroes going to the screen, we might be in the right place at the right time with this lucha community. I think our book has more in common with the Mexican lucha libre scene than the American professional wrestling scene. So I hope that we’re on the cutting edge of redefining that era.

(I mention that shelfabuse.com has received numerous visitors via the search term “wrestling graphic novel”)

Well that’s very good news. See, I don’t have any stroke in the comic world. I have stroke in the movie world, because I spent  a lot of time in it, so I’ve had to call all my old friends to sort of lead me in as I have in different enterprises. I’m hoping that I can get into the world of Image or Dark Horse or those guys to now pitch ideas, due to the success of our Death Falcon Zero book.

The most apparent influences in Death Falcon Zero are wrestling and zombie movies. What other films, comics or books were you influenced by?

I have to be honest with you, and tell you that I haven’t read comics since I was a child, until we started adapting this as a book 2 years ago. Since that time I’ve revisited those 30 years that I’ve missed, and I’ve read everything that I can put my hands on. As a child I was a DC comics kid – I was not into Marvel, but I had every single DC comic; Flash, Batman, Justice League, Superman, all that. As a college student – and remember, I went to school in the 70s – I was an R. Crumb fan and of the Fabulous Freak Brothers… that were representative of my time. And now being born again into comics, graphic novels, I’ve tried to consume them all. I found it very exciting that you had a review of our book right next to Black Hole, which I thought was brilliant, because that was an example of what comics have become. Those people were all my age, so I found that very engaging.

How was it working with the Brothers Fraim? Did you give them much direction for their images?

Well, it was a very interesting process, because again, this was the first time I’ve ever done this, and I’ve never met them. They really are twin brothers. Bob Tinnell has met them; he hooked me up with them. Basically, they read the manuscript and interpreted it and gave their sketch suggestions, and we pretty much wanted to give them creative reign. The only disagreements we had were that there were certain characters that they had to include, because a lot of characters in the book are based on real wrestlers. Some very famous, some not so famous, but all people that we liked and worked with. But it was a very interesting process. Again, I’ve never laid eyes on these guys. I’ve had one phone conversation with them well over a year ago, and everything else has been through email.

So back to the question of “do you think I could have done this ten years ago?” Well… certainly this whole way of working is quite interesting. It was a very exciting creative process. Now like any kind of creative people, they’re peculiar, and I’ve learnt this in the filmmaking industry. Artists are going to be somewhat… the nice word is peculiar. So we were careful with how we handled each other through this process.

How have other wrestlers reacted to the book, and their portrayal within it?

Oh they love it! Again back to my history in this crazy sport that I seem to have to justify every day, people are like, “Danny, you’re a scholar, a successful filmmaker, why in the hell would you want to get involved with professional wrestling?” And I can’t explain it except that it’s really in so many ways the most wonderful art form that I’ve ever come across… and that’s a whole other volume to go into. But wrestlers are really movie marks, a mark meaning a fan. They’re comic marks, they’re monster movie marks, they love all the things that you and I love, Carl. The kitsch and the elements of the fantastic that we’re drawn to, all sort of come together, plus physicality, in the professional wrestling world. Anyway, for a chance for them to expose themselves in a more, let us say, semi-legitimate way was very exciting.

Wrestling and comics are similar in that they were massive in the 80s and early 90s, but interest in both has waned considerably over the last decade. Death Falcon Zero definitely appears to have captured the essence of Troma’s purple patch – why do you think the market has moved away from the goofy comedy horror genre of the 80s to the bland and severe “torture porn” of today?

I think we were also at fault a little bit, in that we saturated the market with too much crap. That time made my career; I was in the right place at the right time as a young independent filmmaker because of the boom in video, where you could get a lot of things out and reach an international audience. But I think that really most of the blame – this is going to sound really Orwellian – can always be placed on the majors. You know, the very few major corporations that control the media. In your world, publishing. The major motion picture studios. The major publishing companies. So they pretty much decide what’s going to filter through and get the promotion. Now a little products can get out, like ours, but if it’s not properly promoted it’s not going to see the light of day. And that’s the best opinion I can give on that.

On a lighter note: Profits from the book will go to New Covenant Community Development, Inc. tell me a bit about the charity, and why you chose it.

Well… first of all, I confess to you, it’s not totally being altruistic. I teach my students every day, the best way to create is to have a message, to have a theme, have something you want to say. I don’t want to preach, and I always use the example of Rod Sterling’s Twilight Zone. Definitely a work of the fantastic, of extreme fantastic, but always a message or a moral there. And even as schlocky as Death Falcon Zero is, it’s really addressing the decay of our inner cities. Even in, you know, Bumfuck West Virginia we have our inner city problems; drugs and breakdown of civility and those sort of things.

In this West Side of Charleston we have the Reverend Ealy’s New Covenant Development Center, which is literally a church at ground zero of the worst part of the West Side that is an after school program for at risk children and a senior centre. Reverend Ealy is actually a character in the book, though he is portrayed as the Reverend James. First and foremost we wanted to personify the real horrors we sensationalise and Reverend Ealy’s efforts do that. Secondly, it just made good business sense; this is not a huge money maker, and the way to take the greed out of it is to tell all of the participants “it’s a non profit project” so no one says “what’s my cut?” The cut is there is no cut. So it was also smart marketing on my part, and obviously it got your attention, and it’s got other media attention as well. It’s a way to pimp a product and I’m happy to do it. As I say, it’s not a huge pay day no matter what, but it might make a few shillings, and it can bring a little attention not only to us and our enterprise but to this good will organisation.

Are there any future fictional escapades planned for Death Falcon Zero, Raw Talent and Professor Danger?

I’ll confess something to you. Last night we did a national internet radio interview, and it was the last time Bill and I had probably spoken to each other in six months. So like I said, we sort of butt heads, much like Death Falcon and Professor Danger.  Nevertheless, I believe in this brand. I worked very hard to create this brand of the Grapes of Wrath – which is our tag team – so every time I think I want to kill every one of those bastards, I think “I’ve got a lot invested in this brand.” So I want to keep my mind open to other possibilities. And I don’t want to tell you too much, but the [book’s] ending has a lot with that question that you asked me.

To find out more about Death Falcon Zero vs. The Zombie Slug Lords, visit www.grapesofwrath.biz

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