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Posts Tagged ‘indie comics’

Fools Gold Book Review

Saturday, February 27th, 2010 by Carl Doherty under Graphic Novel Reviews

Any adult with an unremitting passion for comic books is going to remember the pain of having their comic-inspired illustrations rejected by their art teacher for being “immature”. Or worse still, the shame of being told that their book review for English Literature didn’t count, because, as we’ve been told perpetually since childhood, “graphic novels aren’t proper books”. Years later, we still bear the mental scars…

Encouragingly, Dearne High Specialist Humanities College in Rotherham have countered this media prejudice by combining the talents of dozens of students to produce Fool’s Gold. It’s an incredibly ambitious literary project through which Dearne High has encouraged it’s contributors to think beyond the boundaries of one particular medium, resulting in a fusion of comic book pages, prose, poetry and even raw script segments delivered as MSN Messenger exchanges, all combining to tell an equally enterprising story.

Fool's Gold by Dearne High

Fool's Gold by Dearne High

Fool’s Gold’s multimedia narrative is an intriguing blend of the real and the imaginary, both a promotional tool and extensive creative collaboration, in which the students of Dearne High are themselves the stars. The book is being billed as a “virtual reality graphic novel” which is somewhat erroneous, but gives a good enough idea as to its metafictional nature.

Throw in a plot which explores the histories (factual and mythical) of Wakefield, Whitby and Scarborough after a group of Dearne High students are visited by the apparitions of three murdered boys, and you have a book that is never short on inspiration or passion. The visuals are equally eclectic; a combination of manipulated photographs, illustrated contributions, and several slick comic pages by former Marvel contributor Kevin Hopgood.

What’s most surprising about Fool’s Gold is how cohesive the overall storyline is. English teacher and project overseer Peter Shaw was able to involve such talent as GP Taylor, the writer of fantasy novel Shadowmancer, and former chief editor of 2000AD Alan McKenzie (whose book How to Draw and Sell Comic Strips, incidentally, should be any aspiring comic creator’s first stop), and it shows. Putting together such a project is no mean feat –mainstream publishers such as Marvel and DC often struggle under such lofty ambitions – and that this whopping 192 page volume exists at all is a credit to Mr Shaw and company.

Fool’s Gold is actually the second book by Dearne High, the first being Out of the Shadows: An Anthology of Fantasy Stories. I hope that it’s not the last such project from Dearne High, and that other schools are inspired to follow suit. As someone who has fought adamantly against genre and medium preconceptions, I genuinely believe that a generation of imaginative teenagers is being deterred from reading, and consequently writing, due to insipid and restrictive teaching.

How refreshing it is then that this remarkable enterprise has resulted in such a fun and rewarding book. Whether any of the pupils involved in Fool’s Gold will dedicated themselves to illustrating or writing novels, scripts or comics, only time can tell, but you’d be hard pressed to think of a better way to encourage them than seeing their fine work in print.

Fool’s Gold is published by Grosvenor House, and can be purchased from Amazon for just £8.99.

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Events: Comic Creators

Friday, February 19th, 2010 by Carl Doherty under Comic Events

How do comics and graphic novels go from the imagination to the page? Panel discussion with Alasdair Duncan, Alexander Wilmore, Lauren Sharp and Peter Mcleod. Followed by a workshop for aspiring writers and illustrators to have a go.

Venue: Harlow Library, Harlow
Date: 06/03/2010
Time: 10:30:00
Price: Free from the library

Map: Click Here
Accessibility: Wheelchair access.
Parking: See map link

Partner Website: www.insomniapublications.com
Related Authors: Comic Creators, Alasdair Duncan

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American Sinner Review

Tuesday, February 2nd, 2010 by Carl Doherty under Graphic Novel Reviews

Script: Glenn Møane
Pencils:
Edson Alves
Inks:
Marcelo Dantas, Edson Alves

Frank Manning makes movies for a living. You wouldn’t guess this by looking at him or his dilapidated home, but this is because Frank keeps his profits concealed from prying neighbours and the authorities. His lucrative speciality is snuff movies, which Frank produces with his redneck cousin Kevin, selling them to mysterious connoisseur Mr Wet, who he has yet to actually meet.

American Sinner

American Sinner

When a storytelling subject as risqué as snuff movies is mentioned, it’s likely that anyone reading this here review has already clicked the back button on their browser, or is ordering American Sinner right now. And like all effective horror, this is one comic that will definitely polarise readers. It’s a relentlessly grim tale of greed, in which psychopathic narrator Manning doesn’t attempt to justify his actions, describing what he does as “the American way to achieve success.” Frank Manning kills innocent people because he wants to; that he profits from the resultant film footage is an added bonus.

Yet while American Sinner is indeed a gory and macabre book, Norwegian writer Glenn Møane just about manages to keep the level of violence from infringing on intolerably sickening, torture-porn territory. Much like Patrick Bateman of the novel/movie American Psycho, Frank and Kevin are almost less despicable for atrocities they inflict on their victims than the manner in which they nonchalantly resume about their daily business, and the murders themselves are somehow less disturbing than the moments of calm in-between. Like the aforementioned Bateman, there’s no punishment, redemption or remorse awaiting Frank Manning – he may not be too smart to slip up, but he’s calculating enough to evade the police.

The monochrome artwork allows Eleventh Hour contributor Ebson Alves and Marcelo Dantas to get away with far more than would be acceptable within the regions of “good” taste were this book in colour. Alves’s pencils are a little inconstant, but the page compositions are good enough to pull the reader in without the need for flashy visuals, and the bold inks from Dantas make this a story told with clarity and purpose.

Subjectivity has to come into these reviews, and I’ll admit that I found American Sinner a little hard to stomach. I tend to avoid the horror movies from which it is clearly inspired – I recently lost sleep for a good week after watching Martyrs – but it was undeniably well written, and more than adequately illustrated.

It’s rare to find a horror comic that doesn’t fall back on the ever-popular comic book staples that are zombies, werewolves or vampires, and I’d definitely recommend that fans of slasher movies give this unsettling 48 page one-shot a read. In a medium rife with throwaway stories and unremarkable characters, American Sinner is a proficiently chilling tale that will linger uncomfortably in the back of your mind for weeks to come, whether you want it to or not.

7/10

American Sinner can be purchased here at indyplanet.com for just $3.99. 48 pages, black & white. Mature readers only!

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Kisenja Superhero Fashion Store Opens its Virtual Doors

Tuesday, February 2nd, 2010 by Carl Doherty under Comic News

Love comics? Wear Clothes? Of course you do, otherwise: a) you probably wouldn’t have found yourself stranded on these here shores in the first place, and b) there’s something irrevocably wrong with you.

Anyway, Swedish fashion designer Katarina Emgård has opened her Kisenja Superhero Store, which features outfits modelled by her characters in the webcomic of the same name. Far removed from gaudy tights and sparkly capes, these trendy urban garments are pretty damn cool – I especially dig the hoodie shown below.

Kisenja Superhero Store

Kisenja Superhero Store

As for the Kisenja comic, it’s a non-linear tale of five strangers brought together by their unique gifts, with neon-noir visuals and ultra-slick presentation. The Kisenja webcomic and related clothing can be found at www.kisenja.com.

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Chew Volume 1: Taster’s Choice TPB Review

Friday, December 4th, 2009 by Carl Doherty under Graphic Novel Reviews

2009, Image
Story: John Layman
Art: Rob Guillory

Detective Tony Chu is a cibopath – a telepath whose psychic abilities are connected to his taste buds. When Tony eats an apple, he visualises it being plucked for the tree. When he eats meats, he’s left with far more horrific recollections. After a strain of bird flu killed over 100 million people worldwide the breeding, selling or eating of chicken is now strictly prohibited, and when Chu’s partner is wounded in a raid on an illegal poultry restaurant, he’s enlisted into the FDA by the verbose Agent Mason Savoy, a fellow cibopath who has a long list of unsolved murders awaiting Chu’s palate.

Chew Volume 1: Taster’s Choice

Chew Volume 1: Taster’s Choice

How’s that for an original concept? And given the fuss surrounding John Layman’s wickedly funny new series, you’d be forgiven for dismissing Chew as another indie oddit, yet from the moment Taster’s Choice begins there’s the subtle sense that you’re reading something pretty damn special. Not since Ennis’s Preacher has a comic series blended gross humour and amiable characters to such brilliant effect.

Surely one of biggest hurdles for any comic writer looking to bring their unique property into the world is pacing a series so that it reads well in both a monthly and collected format. Layman excels here more than with any other element of Chew; like TV series such as The Shield he’s managed to balanced standalone episodes with snippets of an ongoing arc that looks to continue into Volume 2 and beyond. Only at the tangential fourth episode – a blood-soaked trip to the Arctic Circle – does Layman’s perpetually inventive narrative falter a little, and even that’s still a more than satisfying read.

Again, the characters here are excellent. Diminutive, ineffectual but good natured, Chu is the antithesis of the buff everyman lead that seems to dominate ninety percent of books on the shelf, and I defy any reader who doesn’t sympathise with him as Mason Savoy – one of the most bizarre and incongruous creations you’ll ever read – sells him down the river. Co-creator Rob Guillory’s art pushes these personalities beyond the realm of caricature (Savoy is about five times the size of Chu) with facial expressions so fantastically rendered that I found myself retuning to previous pages just to laugh at Chu’s ever declining predicament.

There’s not a lot more that can be said about Chew without wandering into spoiler territory. Taster’s Choice is one of the most memorable and downright hilarious new series you are likely to read this year. A mere five issues in, Chew hasn’t quite earned the accolade of a classic series yet, but Layman is clearly imaginative enough to glean far more mileage from this novel but potentially gimmicky concept that could easily have felt like a one-note joke.

9/10

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Omnitarium #1 (of 4) Review

Saturday, November 28th, 2009 by Carl Doherty under Comic Book Reviews

Ronin Studios, $3.50
Story: Jamie Gambell
Art: J.C. Grande
Design, letters: Bernie Lee

Many modern comic and movie scribes seem to forget this, but nothing makes for more effective horror than the unseen. That blurred figure in the corner of your perception. A skulking shadow in a moonlit hallway. The first issue (of four) of Jamie Gambell’s Omnitarium quite uniquely experiments with several approaches to instilling the fear in us that should prove incompatible, but work together pretty well. Nevertheless, it’s the subtler moments in this issue that are by far the most spine-tingling.

Omnitarium #1 (of 4)

Omnitarium #1 (of 4)

The first half of Omnitarium is set on Rathlin Island, 1772, where cult leader and murderer Harrow Moonheart is about to be executed at the gallows before an eager audience. Amongst the spectators is Lord Inquisitor Blutstein, who waits patiently as Moonheart takes four hours to succumb to the noose. As they cut him down, the mystic appears to be still alive, crushing a guards head with his bare hands and enduring all manner of harm until he is finally decapitated by Blutstein.

The story suddenly shifts to London, 1868, where writer Mr White plans to visit the newly constructed Pentansly Gaol for several days. The prison is split into two main sections; an outer court where debtors can slowly earn and pay back their debts, and an inner complex that houses far more dangerous criminals. Here one Doctor Livinsgly “performs his work”. Livingsly’s autopsies on several dead inmates have uncovered something quite peculiar; it would appear that they have all been growing second organs…

With Omnitarium, in particular the scenes set in Victorian London, Jamie Gambell and artist J.C. Grande display an excellent sense of visual narrative. From a remarkable sequence that imitates two characters descending a flight of stairs to several panels that illustrate nothing but uncomfortable silence, like the best comic writers Gambell realises the importance of muted beats between the more macabre moments. His storytelling is often far more sophisticated than many more experienced writers.

Grande previously illustrated the Attackosaur one-off Paralysis, which was a similarly sinister period piece. His work has an energy to it that for the most part makes the book a joy to read, but at times is a little tough to follow. As with the story itself, his black and white art is at its best in the later Victorian London scenes, with the quieter moments in Pentansly Gaol oozing a Lovecraftian atmosphere.

As far as first issues go, Omnitarium #1 more than does its job, deftly throwing the reader a plethora of questions: what part will the death of Moonheart play in the Victorian London plot? Exactly what is Mr White’s agenda? Why oh why are the inmates at Pentansly Gaol growing second body parts? I’m intrigued to see where Gambell is taking this series, and hopeful that the fascinating set-up won’t descend into the usual clichéd horror trappings.

8/10

Omnitarium is available from IndyPlanet for $3.50. Alternatively, purchase a pdf of the book at Drive Thru Comics.

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Howard Lovecraft and the Frozen Kingdom Review

Sunday, November 22nd, 2009 by Carl Doherty under Graphic Novel Reviews

2009, Arcana
Writer: Bruce Brown
Artist: Renzo Pedesta

H.P. Lovecraft didn’t lead what could be described as a happy life. During his childhood he watched his father rot in a mental asylum due to a misunderstood variety of syphilis – surely the groundwork for his later fascination with the nature of madness – while in adulthood he wrote in relative poverty, his writing only receiving acclaim after a painful, extended death to cancer at the age of 46.

Howard Lovecraft and the Frozen Kingdom

Howard Lovecraft and the Frozen Kingdom

Howard Lovecraft and the Frozen Kingdom chronicles the fictitious adventures of the young horror author, and is a graphic novel aimed at introducing younger readers to Lovecraft’s warped dimensions and dark deities. It begins with Lovecraft visiting to his father in the Butler Sanitarium one frosty Christmas Eve. Lovecraft Sr. has evidently lost his marbles, and warns Howard of a book of his notes that are dangerous, and should be destroyed.

Conveniently enough, Howard’s mother soon unwittingly presents him that same book as a Christmas present, a tome containing words so powerful that when read aloud they transport Howard to the frozen wastelands of R’lyeh. Here he encounters, amongst other things, the rather mannerly Thu Thu Hmong – for those not in the know, another name for the hideous, malevolent cosmic god Cthuhlu – who Howard affectionately names “Spot”.

I went into Howard Lovecraft with a casual knowledge of both HP and his work, and Frozen Kingdom didn’t add any interesting nuggets to my databanks – but I was probably mistaken in expecting that it would. When I read that Howard Lovecraft was intended as a junior entry level into Lovecraft’s forbidden worlds, I just naturally assumed that Bruce Brown would lean towards writing a children’s tale with an adult edge.

Looking at the story a second time, however, it clearly couldn’t have been delivered any other way. By keeping the tale simple, Brown has avoided the pitfall of bewildering his target readers with incessant references to an author and a fictional world that they no nothing about. Simplicity is an understated art indeed; that Howard Lovecraft and the Frozen Kingdom focuses purely on reaching that younger audience is commendable.

The book is illustrated by Renzo Pedesta, whose work on the excellent Hum shone brightest in the brief colour sections. His art still retains the strong use of shadow and silhouette as was seen in Hum, and Pedestra also makes great use of gothic horror perspective, especially in the initial real-world scenes. Visually, Howard is the book’s only real weak spot; Pedesta illustrates him as impish, heroic or terrified from one panel to the next, with bulging eyes that change shape and size in a most off-putting way. But otherwise it’s a fine looking graphic novel, and Pedestra manages exceptionally to balance the vile creatures of the Cthuhlu mythos with an elegantly painted, gore-free art style that is going to appeal to younger readers with a taste for otherworldly terrors.

In converting Lovecraft into an action-orientated all-ages title, Brown has had to sacrifice much of the agonisingly prolonged tension and intellectual nature of his work. That’s probably enough to put any adult Lovecraft enthusiast off, but while I have no younger comic readers at hand to get a direct opinion, it’s highly likely that they will be enchanted by Brown’s use of the Cthulhu mythos and Pedesta’s eerie yet wholesome art.

If you happen to be an older comic buyer looking for a way to get your children into comics then look no further. They’ll surely lap up the adventure, the monsters and be hooked from the effectively ominous introduction of Howard Lovecraft and the Frozen Kingdom onwards. And if a tiny proportion of those fledgling dreamers subsequently discover a love for Lovecraft’s cosmic horror in later life then Brown has done the world no small favour.

8/10

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Supergod #1 Review

Thursday, November 19th, 2009 by Carl Doherty under Comic Book Reviews

Avatar
Oct 09, $3.99
Story:
Warren Ellis
Art: Garrie Gastonny

Avatar’s range of gimmick-free comics created by genuinely talented writers has so far produced some pretty decent titles, but Warren Ellis’s Supergod is the first series from the publisher that actually feels like it could be an enduring classic. The third part in a thematic trilogy begun with Black Summer and No Heroes, Supergod manages to retread numerous worn themes while feeling wholly original.

Supergod #1 Review

Supergod #1 Review

Simon Reddin sits amongst the torched remains of London, smoking a joint and dryly recounting the end of the world to an American correspondent. From his retelling of the ill-fated return of England’s alternate-history spaceflight in the 1950s to India’s breakthrough in superhuman creation and Iran’s nuclear man, Reddin’s tale of the fall of man isn’t so much a story of nations forging superhuman weapons of mass destruction as men building gods.

Relative newbie Garrie Gastonny didn’t have an easy task in depicting Ellis’s Armageddon, but boy does he deliver. His faces, especially the blue-skinned Krishna’s, are occasionally a little off, but his ruined cityscapes are a sight to behold. He also juggles the real-world and fantasy elements exceedingly well; the scientists and astronauts look like normal people, while his super-deity designs flit plausibly into Ellis’s alternate history. There’s a level of detail in Supergod, not only in Gastonny’s art but Reddin’s often bleakly humorous account of the end of civilisation that begs at least a second read.

Delivered as a retrospective lecture, Supergod might alienate some readers accustomed to more conventional storytelling. This first issue does at times read like a lecture on the nature of man and God, and we haven’t had the opportunity to bond with the characters so far. Reddin is a transparent outlet for Ellis’s own opinions and ideas, but fortunately those ideas are solid enough to support this 5-part series, if not more.

Ellis has spend much of the past decade deconstructing the superhero genre, and while many of Supergod’s themes may not feel entirely original, the quality of his writing and the unique narrative structure genuinely made me feel as though I was reading something significant. And I honestly can’t remember the last time a monthly title had such an effect me.

9/10

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Ctrl.Alt.Shift Unmasks Corruption

Thursday, November 12th, 2009 by Carl Doherty under Comic News

Where: Lazarides Gallery, Greek Street, London
When: 6th – 28th November 2009 (Tues-Fri, 11am-7pm, Sat 12pm-5pm)

Ctrl.Alt.Shift, a youth charity aiming to bring social justice to public attention via digital and contemporary media, are launching a month-long Soho exhibition and accompanying comic book anthology promoting sequential art as a channel for political activation.

The exposing of injustice through the comic medium is nothing new, even if there’s always been a shortage of artists who genuinely have something to say. Joe Sacco’s Palestine has as much oomph as the finest documentaries – fans of Sacco should check out Ctrl.Alt.Shift’s excellent interview with him here – while Bryan Talbot’s A Tale of One Bad Rat drove home the lasting effects of child abuse. These artists and more will be featured at the show, including Dave McKean, Pat Mills, Peter Kuper, Dan Goldman and the winner of a related competition earlier this year. The exhibition will also include a collection of vintage superhero awareness specials that were popular in the 70s and 80s, such as Heroes against Hunger, in which Superman confronts the famine in Ethiopia.

Part of the 2009 Comic Festival (www.comicafestival.com), Ctrl.Alt.Shift Unmasks Corruption will also be several intriguing workshops at the ICA, details of which can be found here.

As previously mentioned, if you can’t make the exhibition there will also be an opportunity to buy the Ctrl.Alt.Shift Unmasks Corruption anthology, which will sell for a mere £4.99 in comic stores, and profits from the 5,000 copies printed will go to the charity. The Lazarides Gallery will also be selling limited edition screen prints of the original artwork. More details on that here.

And finally, here’s a sample from Sacco’s Palestine, followed by the first part in Daniel Merlin Goodbrey’s on-line strangeness Empire of Odd (www.e-merl.com):

News: Ctrl.Alt.Shift Unmasks Corruption

Ctrl.Alt.Shift Unmasks Corruption - Joe Sacco's Palestine

Ctrl.Alt.Shift Unmasks Corruption - Empire of Odd

Ctrl.Alt.Shift Unmasks Corruption - Empire of Odd

Other contributing artists include:
Aleksandar Zograf
Alex Smith
Ben Dickson and Warren Pleece
Cole Johnson
Daniel Merlin Goodbrey
Dave McKean
Dylan Horrocks
Ferry Gouw
Floodworks (Ethan Ede / Adam Rosenlund)
Fredrik Stromberg and Jan Bielecki
Gianluca Costantini and Elettra Stamboulis
Jason Masters
Josue Menjivar
Lee O’Connor and Pat Mills
Lightspeed Champion
Patrick Dean
Paul O’Connell and Marcus Bleasdale
Sean Michael Wilson and Michiru Morikawa
Vishwajyoti Ghosh
VV Brown, David Allain and Emma Price
Woodrow Phoenix and Adele Austin

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The Field on the Edge of the Woods Book 1 Review

Wednesday, October 7th, 2009 by Carl Doherty under Comic Book Reviews

www.filmsandcomics.com
Story: Mike “Frick” Weber
Art: Loran Skinkis, Gary Morgan

An ineffectual everyman finding himself sucked into a fantasy world is hardly a new concept, but it’s always been an effective one, allowing us to see foreign worlds from a relatable perspective. Volume one of The Field on the Edge of the Woods puts a neat little twist on this convention, with elderly fellow Gary “falling asleep” in front of the television, and finding himself in a dark forest, suddenly pursued by impish Dark Nasties.

The Field on the Edge of the Woods

The Field on the Edge of the Woods

Fortunately, Gary is rescued by a rather diminutive Grim Reaper, if being greeted by Death could ever be considered fortunate, to whom he makes the mistake of revealing his former vocation as a TV producer. Alarmingly, even Death has a killer script just waiting to be read, entitled ‘How I Got My Ugly Face’, and asks the critical Gary to give it a read. Yes, The Field on the Edge of the Woods is essentially the origin story of the Grim Reaper. And his ugly face.

For some indefinable reason this book reminded me of very early Cerebus the Aardvark; not purely because of the similarities in Loran Skinkis and Gary Morgan’s monochromic art, but perhaps the sense of humour that seems to rear its head during the most inappropriate moments – such as how Gary interrupts or nitpicks Death’s tale whenever it reaches momentum. One of Woods most striking aesthetic elements is its use of words, which are often incorporated inventively into the imagery rather than just floating in front of it. Frick Weber’s writing is also quite inspired, with his dialogue bouncing between that pompous tone so closely associated with fantasy and ample doses of crude humour.

The Field on the Edge of the Woods is printed in the smaller digest/minicomic format. I recently visited the Birmingham international Comic Show 2009, and it’s apparent that more and more self-publishers are favouring this format. Maybe it’s purely down to printing costs and the success of imported Manga… or maybe because, as Warren Ellis has previously remarked, this smaller scale gives the comic a level of portability. Sometimes it’s nice to have a graphic novel you can just shove in your jacket pocket and read on the train or bus.

A quick mention should also go to the team’s promotional adeptness. Not only is this a lovely looking book, but the script, layout and pencils samples at the rear give it an intimacy that is usually reserved for mainstream releases. The site also features a wonderful video trailer, which is one of the best examples of motion comics I’ve ever seen; even if I’m still not convinced that the next evolutionary step for comics involves animation.

8/10

Visit www.filmsandcomics.com for more on ‘The Field on the Edge of the Woods’, including the video trailer and a 28 page preview. Book 1 is available at just $3.99, 44 pages.

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