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Dante’s Inferno #1 Comic Review

Monday, February 8th, 2010 by Carl Doherty under Comic Book Reviews

Wildstorm, $3.99
Writer: Christos Gage
Artist: Diego Latorre

As the comic book and videogame industries progressively compete for the same demographic, there’s understandably a lot more comics based on game franchises hitting the shelves each month. Dante’s Inferno has the distinction of being not only based on the upcoming game of the same name, but Alighieri’s epic poem The Divine Comedy. For those who haven’t kept informed on the videogame, it contemporises Dante’s voyeuristic passage through the three realms of Hell into the tale of a templar battling the minions of the underworld to save the soul of his beloved, Beatrice.

Dante's Inferno Comic

Dante's Inferno Comic

Sadly, this series fails to capture either, with a narrative that unwinds in such a directionless and abstract way that anyone unfamiliar with the upcoming game will be more than a little confused. By narrating parts of the story from Beatrice’s perspective, writer Christos Gage loses focus entirely, and it’s difficult to sympathise with either of these condemned souls when we haven’t been introduced to them before their trip to the afterlife.

The layered, multimedia art by Diego Latorre (Vision Thing) also fails to capitalise on the game’s twisted imagery. Latorre should have been the perfect choice for this title, yet his images focus so fervently on doomed lovers Dante and Beatrice that his depiction of Hell is almost non-existent; completely neglecting Inferno’s surrealist structures and vast landscapes of infinite suffering.

A lot of effort has clearly gone into Dante’s Inferno, which makes the book’s ineffectiveness all the more disappointing. If Gage picks up the pace in future issues, there’s potential here… but then you might as well just pick up the game. Or better still, grab a cheap copy of Dante’s poem, and use what our ancestors used to call an “imagination.”

5/10

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Mass Effect: Redemption #2 Comic Review

Monday, February 8th, 2010 by Carl Doherty under Comic Book Reviews

Dark Horse, $3.50
Story: Mac Walters
Script:
John Jackson Miller
Art:
Omar Francia
Colours:
Michel Atiyeh

The universe Bioware have forged for Mass Effect is nothing short of magnificent, but it doesn’t take a particularly keen eye to spot the problem in expanding this blossoming space opera franchise into other media. While the promotional material for the recently released sequel may show the “canon” male Shepard, Bioware are clearly intent on letting each player feel as though their lovingly crafted protagonist – and the decisions he made – is their own.

Mass Effect: Redemption #2

Mass Effect: Redemption #2

Consequently, the omission of Commander Shepard floats like a black hole at the centre of Mass Effect: Redemption – as well as the second Mass Effect novel, Ascension – and it’s a shame that, as with the better Star Wars comic spin-offs, Dark Horse have not opted for an unrelated character in another part of this potentially multifaceted world.

Nevertheless, the supporting cast in both games are all interesting enough to maintain a four-part miniseries, and though asari fan favourite Liara T’Soni is a fan favourite, she’s also a complicated character to write: as Liara may/may not (deleted where applicable) have had a relationship with Shepard, it is only ever ambiguously hinted upon.

But Mac Walters and John Jackson Miller have formed a decent enough story here, with Liara being recruited by Cerberus’s head honcho the Illusive Man to retrieve Shepard’s corpse. With Spepard conveniently spending this series in a coffin, we’ll hopefully get to see why Liara had transformed into a hard-nosed bitch with a grudge for the Shadow Broker in Mass Effect 2, and Liara’s shifty drell aid, Feron, also presents us a further look of the new race that debuts in the videogame sequel.

Omar Francia’s art continues to perfectly capture the sleek designs, racial diversity and stark interiors of the videogame – even if Liara has changed proportions somewhat – but I still feel that Atiyeh’s colours are too bright at times, and lacking in the neon-lit shadows that made Omega so compelling in the actual game.

Nevertheless, Mass Effect: Redemption is a fine looking book with a more than adequate story. It’s hardly a literary accomplishment, but it was never intended as such, and fans of the budding Mass Effect property won’t be disappointed.

7/10

Mass Effect - asari Liara T'soni

Mass Effect - asari Liara T'soni

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Iron Man: Virus Competition – 3 Copies to Give Away

Friday, February 5th, 2010 by Carl Doherty under Comic Movie News

Titan Books have been kind enough to provide shelfabuse.com with 3 copies of the new Iron man prose novel by Alex Irvine, ‘Virus,’ which fills in the blanks between the first movie and the upcoming sequel. More info at Titan Books.

Iron Man: Virus

Iron Man: Virus

Hopefully this synopsis should whet thine appetite:

Iron Man: Virus

In the clear blue skies above Long Island, two airplanes collide. Tony Stark watches  the scene in horror and wishes he had the technology that is almost within his  reach—a new hyper-intelligent instant control system that could have given the  aircraft advance warning. But Stark, an obsessive, increasingly troubled  recluse, doesn’t know that his invention has been compromised.

In fact, the collision was a carefully crafted hit on Madame Hydra, the final stage in Arnim Zola’s plan to seize control of HYDRA and get rid of Iron Man once and  for all. The cunning adversary has already infiltrated Stark Industries security to develop a version of the instant control mechanism that will take over the armoured suit and turn it against Stark and S.H.I.E.L.D. While Tony races to track down the source of the intrusion, Zola unleashes direly  ingenious computer viruses and the ultimate secret weapon: a murderous clone  army based on Stark’s most trusted friend. A puppet master of self-replicating  terror, Zola is plunging a city into a war that threatens to consume all in  its wake.

To win yourself a copy of Iron Man: Virus, simply email us here (subject: Iron Man Comp) with your name and the answer to the following stupidly-easy question.

Which villain will Mickey Rourke play in the upcoming Iron Man 2 movie?

The competition will end midnight Sunday 28th February, and winners will be notified soon after. Please note that this competition is only open to residents of the United Kingdom. Sorry, everybody else!

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Pilot Season: Murderer #1 Review

Thursday, February 4th, 2010 by Carl Doherty under Comic Book Reviews

Top Cow, $2.99
Story: Robert Kirkman
Pencils: Nelson Blake II
Inks: Sal Regla
Colours: Dave McCaig

Often considered more “content writers” than literary artistes, comic writers seem destined to grab at whatever conventions are currently popular and craft tales that are familiar enough to sell to fans of the fictional fad of the moment (at time of writing: Twilight, and zombies) without proving derivative enough to invoke legal action.

Pilot Season: Murderer #1

Pilot Season: Murderer #1

Murderer is the first in Top Cow’s Pilot Season – five first issues created by Robert Kirkman, only one of which will be voted worthy of a regular series – and is a contradicting mixture of hackneyed ideas and some pretty solid storytelling. Murderer concerns Jason, a telepath whose only way to temporarily suppress the voices in his head is to commit murder. Given his ability to read thoughts (or rather, inability to block thoughts out) Jason is able to single out individuals who the world would be better off without, thusly taking out the scum of the earth while satisfying his need for a decent night’s sleep. This way everybody wins!

In terms of tone, Murderer is a blend of Unbreakable, Medium, The Equalizer and the movie Frailty amongst others, and while Kirkman’s central character initially seems quite bland, the way in which his powers, and the associated remedy, are introduced is engrossing and novel. Nelson Blake II’s crisp pencils are accentuated by Sal Regla’s fine inks, and while the colours by Dave McCaig are perhaps too vivid for a series as macabre as this, Murderer was a pleasure to both read and look at.

Kirkman is wise enough to keep Murderer #1 straightforward, and the end result is a pilot issue that definitely has potential, but feels too complete as a standalone to work effectively as an appetizer. Would I pick up a second issue of Murderer? Probably. Would I be particularly bothered if this is the last of psychic serial killer Jason I ever read? Probably not.

7/10

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God Complex #1 Comic Review

Wednesday, February 3rd, 2010 by Carl Doherty under Comic Book Reviews, Uncategorized

Image, $2.99
Story: Mike Oeming
Script:
Dan Berman, Mike Oeming
Art:
John Broglia
Colours:
Dan Berman

You only have to glance at the first issue of God Complex, the new series by Oemin, Berman and Broglia, to appreciate who the series’ target market is. From the TV animation inspired artwork to Oeming’s dialogue-heavy script, God Complex is Powers without the cops.

God Complex #1

God Complex #1

Retired Greek God Apollo (now Paul) has forsaken immortality for a humble job in a restaurant, where he lusts over the owner’s daughter Sophia. When a scrap with local gangsters reveals Paul’s superhuman powers, he becomes a local celebrity, which doesn’t particularly please Zeus and his Pantheon of the Gods.

If the either the concept behind God Complex or John Broglia’s enjoyable character designs takes your fancy, then this issue might be worth a read. Otherwise, this is yet another example of superhero comic books complacently falling back on well-worn clichés. The idea of ancient deities wandering amongst modern mortals is nothing new – Thor is currently using the concept much, much better – and the scenes with Zeus, Hercules and company heading a global conglomerate are simply woeful. Yes, rich blokes in suits are bad; yes, they rule us peasants from atop pristine skyscrapers. We get it.

Quite why Apollo gave up his position among the Gods to live a life of unrewarding drudgery is perhaps the sole element in this hackneyed plot that might lead to something more interesting. Berman and Oeming need to grant God Complex a better hook, before this new title is swamped by similarly vacuous material. Nice art, though.

6/10

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American Sinner Review

Tuesday, February 2nd, 2010 by Carl Doherty under Graphic Novel Reviews

Script: Glenn Møane
Pencils:
Edson Alves
Inks:
Marcelo Dantas, Edson Alves

Frank Manning makes movies for a living. You wouldn’t guess this by looking at him or his dilapidated home, but this is because Frank keeps his profits concealed from prying neighbours and the authorities. His lucrative speciality is snuff movies, which Frank produces with his redneck cousin Kevin, selling them to mysterious connoisseur Mr Wet, who he has yet to actually meet.

American Sinner

American Sinner

When a storytelling subject as risqué as snuff movies is mentioned, it’s likely that anyone reading this here review has already clicked the back button on their browser, or is ordering American Sinner right now. And like all effective horror, this is one comic that will definitely polarise readers. It’s a relentlessly grim tale of greed, in which psychopathic narrator Manning doesn’t attempt to justify his actions, describing what he does as “the American way to achieve success.” Frank Manning kills innocent people because he wants to; that he profits from the resultant film footage is an added bonus.

Yet while American Sinner is indeed a gory and macabre book, Norwegian writer Glenn Møane just about manages to keep the level of violence from infringing on intolerably sickening, torture-porn territory. Much like Patrick Bateman of the novel/movie American Psycho, Frank and Kevin are almost less despicable for atrocities they inflict on their victims than the manner in which they nonchalantly resume about their daily business, and the murders themselves are somehow less disturbing than the moments of calm in-between. Like the aforementioned Bateman, there’s no punishment, redemption or remorse awaiting Frank Manning – he may not be too smart to slip up, but he’s calculating enough to evade the police.

The monochrome artwork allows Eleventh Hour contributor Ebson Alves and Marcelo Dantas to get away with far more than would be acceptable within the regions of “good” taste were this book in colour. Alves’s pencils are a little inconstant, but the page compositions are good enough to pull the reader in without the need for flashy visuals, and the bold inks from Dantas make this a story told with clarity and purpose.

Subjectivity has to come into these reviews, and I’ll admit that I found American Sinner a little hard to stomach. I tend to avoid the horror movies from which it is clearly inspired – I recently lost sleep for a good week after watching Martyrs – but it was undeniably well written, and more than adequately illustrated.

It’s rare to find a horror comic that doesn’t fall back on the ever-popular comic book staples that are zombies, werewolves or vampires, and I’d definitely recommend that fans of slasher movies give this unsettling 48 page one-shot a read. In a medium rife with throwaway stories and unremarkable characters, American Sinner is a proficiently chilling tale that will linger uncomfortably in the back of your mind for weeks to come, whether you want it to or not.

7/10

American Sinner can be purchased here at indyplanet.com for just $3.99. 48 pages, black & white. Mature readers only!

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Kisenja Superhero Fashion Store Opens its Virtual Doors

Tuesday, February 2nd, 2010 by Carl Doherty under Comic News

Love comics? Wear Clothes? Of course you do, otherwise: a) you probably wouldn’t have found yourself stranded on these here shores in the first place, and b) there’s something irrevocably wrong with you.

Anyway, Swedish fashion designer Katarina Emgård has opened her Kisenja Superhero Store, which features outfits modelled by her characters in the webcomic of the same name. Far removed from gaudy tights and sparkly capes, these trendy urban garments are pretty damn cool – I especially dig the hoodie shown below.

Kisenja Superhero Store

Kisenja Superhero Store

As for the Kisenja comic, it’s a non-linear tale of five strangers brought together by their unique gifts, with neon-noir visuals and ultra-slick presentation. The Kisenja webcomic and related clothing can be found at www.kisenja.com.

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Daytripper #1 Review

Monday, December 28th, 2009 by Carl Doherty under Comic Book Reviews

Vertigo, 2009
By: Fabio Moon, Gabriel Bá
Colours: Dave Stewart

Eisner Award winning Brazilian duo Fabio Moon and Gabriel Bá’s new series Daytripper is a mature title in the truest sense. And by that I don’t mean that this is a comic that feels the need to shove tits and incest in the reader’s face to get a reaction, a la Vertigo’s recent Greek Street, or even that Daytripper reads as though it’s been marinated in the adolescent angst or philosophical ramblings of many other so-called “mature” titles.

Daytripper #1 Review

Daytripper #1 Review

It’s not even a flashy first issue, instead unhurriedly introducing us to Brás, a bored obituary writer who’s long procrastinated more ambitious projects. And that’s about it. Only in the final pages does ‘32’ suggest where Daytripper might be heading, and what happens next is genuinely still anyone’s guess.

There’s a lovely sense of subtlety here, from Bras’ discourse with his dog Dante, to the manner in which the recently deceased play a part in his daily stream of consciousness. Fans of The Umbrella Academy or Ursula will be surprised quite how reserved the book’s art is, but there’s a superb sense of pacing on display here that lends clout to even the most (seemingly) insignificant scenes. Unlike most first issues, ‘32’ takes its time introducing us to its substantial protagonist. Often such an approach feels sluggish and directionless, but here I was captivated by the deliberate storytelling.

Some will pick up Daytripper #1 and reject this slow burning introduction to what looks to be a cracking series, dismissing it as a book where “nothing happens,” while others will hopefully appreciate it for just that. Like Sideways, A Serious Man and the very best Woody Allen movies, it’s likely to appeal largely to writers both professional and aspiring. Pretty much anyone who counts, then.

8/10

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Avatar Movie Review

Sunday, December 27th, 2009 by Carl Doherty under New Movie Reviews

2009
Director: James Cameron
Script:
James Cameron
Cast: Sam Worthington, Zoë Saldaña, Stephen Lang, Michelle Rodriguez, Giovanni Ribisi, Sigourney Weaver

In 1986, James Cameron gave us Aliens, a movie which climaxed with Sigourney Weaver going head to head with a queen Xenomorph in a power lifter – despite the acid-spitting extra-terrestrial’s superior design it was clearly no match for human technology. Almost twenty-five years later, James Cameron’s Avatar has flipped this standard on its head. Now us money grabbing earthlings in our walking tanks are the bad guys, stripping the beautiful planet Pandora of life in order to mine its valuable resources. Oh how things have changed…

Avatar - Zoe Saldana as Neytiri

Avatar - Zoe Saldana as Neytiri

Those who have balked at Avatar’s disappointing teaser trailer and eco-themed premise will be pleased to know that Cameron’s knack for subtlety is still non-existent. Avatar is a simplistic epic that both falls prey to the early “Dances with Wolves in space” dismissals while looking sure to change the minds of millions of naysayers. While Avatar doesn’t quite live up the hype preceding it – what movie possibly could? – that it survives such grand expectations unscathed is pretty incredible in itself.

When his twin brother is killed in a random mugging, disabled veteran Jake Sully (Worthington) is presented the opportunity to travel to the moon Pandora and take his place on an Avatar project, which allows him to remotely control a genetically engineered alien/human hybrid. The aliens in question are the tribal Na’vi: ten foot tall blue humanoids that share a symbiotic relationship with their planet.

While Pandora’s atmosphere is similar to Earth’s, its air is not breathable by human lungs, making the avatars the only method with which to study the Na’vi up close – the military forces on Earth want the valuable unobtainium that is under the Na’vi’s sacred Hometree, see. As Sully’s avatar is slowly accepted by the tree-dwellers, he quickly falls in love with Neytiri (Zoe Saldaña), which soon conflicts with his obligation to his own species.

You don’t have to be a Hollywood script surgeon to see where Avatar’s plot is heading; indeed the majority of the film’s problems stem from Cameron’s clumsily paced screenplay. While 20th Century Fox were willing to throw a rumoured $300mil on the project, it appears nobody had the guts to tell the self-proclaimed King of the World that his script needed some work. While the dialogue doesn’t quite reach Lucas’s depths of cringe-worthiness, several poorly defined characters and such horrendous sci-fi terms as “unobtainium” (the resource which humanity so desperately seeks) occasionally shake you out of what is an otherwise immersive experience.

But again, Cameron is no George Lucas. Whereas Lucas struggled to inject life into his CGI universe, resulting in unconvincing computer-generated characters and poorly staged battle sequences, Cameron’s skills as a director, if not writer, have adapted perfectly to Pandora’s virtual forests. For all its problems, Avatar truly delivers during its last 30 minutes, with a battle that is both epic and personal, and unlike the aforementioned Star Wars prequels, keeps track of its central characters despite its scale.

The human actors come second to Pandora itself, but there are some decent performances here. Sigourney Weaver’s botanist Grace is a Ripley for the green generation, while Sam Worthington’s crippled turncoat is not nearly as bland as others have written. Stephen Lang’s heavily scarred Colonel Miles Quaritch is both a highlight and a letdown; like something that stepped straight out of a 1980s Saturday morning cartoon, Quaritch is both mesmerising and yet so ridiculously plays to the testosterone-pumping villain stereotype, that the movie severely wants for an antagonist as three-dimensional as the luscious effects.

But it’s Zoe Saldaña as Na’vi love interest Neytiri that lingers in the memory longest. Using state of the art motion-capture technology, Saldaña’s animalistic expressions have been captured with a delicacy that even outdoes Andy Serkis’ work as Gollum. In true Cameron tradition, Neytiri is no damsel in distress either, matching Sully as a warrior during the immense finale.

Despite Avatar’s many flaws, it’s this assured direction that holds it together through the occasional awkward moment. At close to 3 hours, it rarely drags, and feels like the first genuine blockbuster spectacle since the Matrix wowed us in 1999. Whether Cameron’s hackneyed, effects-driven plot will stand up so well in 2D or on the small screen is another matter entirely. But Avatar was intended to be seen in 3D, and see it in 3D you must.

9/10

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Grim Crew Presents: Dead Future #3 Review

Saturday, December 19th, 2009 by Carl Doherty under Comic Book Reviews

2009, Grim Crew
Writers: Martin Brandt II, Tiffany Brandt, Adam Wilson
Artists:
Gaston Pacheco, Drake Harris, Michael Stewart, Mark Dodson

See also: Grim Crew Presents: Dead Future #1 and #2 Review

Martin Brandt and company continue to forecast the undead apocalypse in this anthology series by writers and artists from around the world. As with the previous two issues, it’s a diverse collection of unconnected stories that tackle the zombie formula from every angle imaginable.

Dead Future #3 Review

Dead Future #3 Review

First up is One More Day by Martin Brandt and Gaston Pacheco, in which the undead reflect upon their past lives and the survivors wonder why they bother fighting to live. Bleak stuff indeed.

Rising Tides by Tiffany Brandt and Drake Harris, tells a tale of revenge from beyond the grave, and reminded me faintly of the Leslie Neilson episode from Creep Show. The strong contrast between black and white in Harris’s art lend this taut segment a genuine sense of foreboding.

Finally, Adam Wilson and Michael Stewart take us on a Road Trip to the End of the World, a brief but amusing tale told from the perspective of the begrudging chauffeur to two generic zombie slaying superheroes.

As with the past two issues, or anthologies in general, the tales here vary in quality, but while it obviously lacks the sheen of a mainstream book, Dead Future’s main appeal is that it’s like a comic book pick ‘n’ mix; you never know quite what you’ll be getting.

Dead Future is available from Drive Thru Comics at the heavily discounted price of $0.89 (!) until the new year. Normal price is $3.99. For more information visit www.grimcrew.com.Grim Crew Presents: Dead Future 3 Review

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