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The Waking #1 (of 4) Comic Review

Tuesday, March 2nd, 2010 by Carl Doherty under Comic Book Reviews

Zenescope, $3.99
Writer:
Raven Gregory
Pencils:
Vic Drujiniu
Colours:
Mark Roberts

The Waking’s is a decidedly old-fashioned horror story, a Gothic tale in which the dead are seemingly returning from the grave to exact revenge on their killers. Unlike many other horror titles, the gore quota is downplayed in favour of a thoughtful, intricate narrative told from the perspectives of four jaded detectives. These aren’t the brain-chomping zombies that have oversaturated the comic market of late, but tragic souls who refuse to rest for good reason.

The Waking #1

The Waking #1

There’s a hell of a lot going on in this issue, but Raven Gregory’s script deftly balances the intertwining plot threads. A drunk driver responsible for the death of his wife and granddaughter is himself run over. Another man is found in a pool of his own blood; his wounds suggest that someone has reopened the same small lacerations again and again. A mentally ill vagrant keeps his daughter locked up for reasons unknown. These plots are clearly all related, and it’s the how and why that makes The Waking so engrossing.

Raven Gregory has received a fair amount of acclaim with his series The Gift, an independent comic that was bought by Image Comics, and his knack for writing dialogue lifts The Waking above similar fare. However, Gregory’s script occasionally falters when it gets too witty for the book’s own good, and several of the stereotypical characters stick out of the grim, colourless cityscape like neon lights. The presently unnamed narrator’s nymphomaniac wife, Betty, seems to have walked in from an entirely different comic; presumably a pornographic one.

Vic Drujiniu’s art is similarly torn between a cinematic, supernatural detective story, and images of the sort of glossy pin-up babes that Zenescope has generally specialised since its numerous Grimm Fairy Tales series proved such hits. It doesn’t say much for Officer Vanessa Pelagreno’s sleuthing skills that she needs to parade her cleavage while visiting a late night murder scene in the pouring rain. The Waking is still a nice looking book, though, and Mark Robert’s palette really brings out some of the night-time scenes, but it’s so disheartening that so many comic artists/publishers choose to bring down mature and intelligent tales such as this by catering to the lowest common denominator.

Misogynistic tendencies aside, The Waking is a solid read, and while this first issue merely hints at how the various macabre incidents are related, this four-part series looks to get very interesting indeed as it gathers momentum next month.

7/10

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Kick-Ass Graphic Novel Review

Monday, March 1st, 2010 by Carl Doherty under Graphic Novel Reviews

Icon/Titan Books, 2010
Writer:
Mark Millar
Pencils:
John Romita Jr.
Inks:
Tom Palmer
Colours:
Dean White

With the gleefully gratuitous movie adaptation about to hit cinemas, Mark Millar’s Kick-Ass has gone from being yet another superhero movie to the little comic that could. The film’s development is perhaps more interesting than the comic series itself; whereas Blade, Watchmen and the X-Men took decades to make the leap to the big screen, the Kick-Ass movie went into production before the comic series’ first issue was even published. With this in mind, it’s difficult to approach the Kick-Ass graphic novel without having one’s preconceptions infected by the run of bloody, foul-mouthed movie trailers that have raised this book’s profile beyond any previously conceivable level of public awareness.

So… movie hype aside, does Kick-Ass do exactly what it says on the tin?

Kick-Ass - Hit Girl

Kick-Ass - Hit Girl

Much like Mystery Men, Kick-Ass is a superhero tale without super powers. Luckless comic geek Dave Lizewski (named after a competition winner of the same name) is unable to comprehend why nobody has ever attempted to become a masked vigilante before. “Why do people want to be Paris Hilton and nobody wants to be Spider-man?” he naively ponders. Dave’s lonely, unfulfilling life encourages him to put his daydreams into action, as the eponymous costumed cretin Kick-Ass, whose first scuffle with gangsters leaves him in intensive care. But several months later Kick-Ass has become a cultural phenomenon thanks to Youtube footage, and Dave receives cries for help from his Facebook page.

Quite why the police never come after Kick-Ass we’ll never know – surely it can’t be difficult to trace Dave’s video uploads – but it doesn’t take long for other nutjobs to imitate Kick-Ass’s exploits; including father/daughter duo Big Daddy and Hit Girl, and the similarly useless but far wealthier Red Mist. I’ll say no more of the plot, but the ‘end of book one’ sign-off marks this as a series with longstanding potential, as Lizewski’s crime-fighting capers will probably have a snowball effect on frustrated geeks and vengeful losers everywhere.

John Romita Jr’s art has always been divisive, but in Kick-Ass his fat-lipped, fish-eyed humans and humongous heroes are perfectly paired with Millar’s f-bomb laden script and some of the most wanton violence that’s ever been put to paper. This book packs in more disembowelments, beheadings, eyeballs popping from skulls and various sharp implements shish-kebabbing goons than all nine volumes of Preacher. No, I didn’t believe it was possible either.

Movie hype or no movie hype, Kick-Ass is a fun read that may not be revolutionary but is often far more refreshing than you’d initially expect. It’s not Millar’s best work, and falls short of the similarly violent but more thoughtful Wanted, and the book lacks the charm and optimism of similar tales of incompetent wannabe superheroes. While I had no problem with the extreme language, the script ultimately isn’t sharp enough to justify the glorified carnage as only the truly gifted comic writers such as Alan Moore and Warren Ellis are capable of.

But while it’s not quite deserving of a $65 mil movie adaptation, Kick-Ass is nevertheless recommended to anyone who enjoys Millar’s creator-owned work or the puerile drollery of Garth Ennis. It’s also a great starting point for readers who’d like to step outside of the mainstream superhero universes more often than they do.

8/10

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Fools Gold Book Review

Saturday, February 27th, 2010 by Carl Doherty under Graphic Novel Reviews

Any adult with an unremitting passion for comic books is going to remember the pain of having their comic-inspired illustrations rejected by their art teacher for being “immature”. Or worse still, the shame of being told that their book review for English Literature didn’t count, because, as we’ve been told perpetually since childhood, “graphic novels aren’t proper books”. Years later, we still bear the mental scars…

Encouragingly, Dearne High Specialist Humanities College in Rotherham have countered this media prejudice by combining the talents of dozens of students to produce Fool’s Gold. It’s an incredibly ambitious literary project through which Dearne High has encouraged it’s contributors to think beyond the boundaries of one particular medium, resulting in a fusion of comic book pages, prose, poetry and even raw script segments delivered as MSN Messenger exchanges, all combining to tell an equally enterprising story.

Fool's Gold by Dearne High

Fool's Gold by Dearne High

Fool’s Gold’s multimedia narrative is an intriguing blend of the real and the imaginary, both a promotional tool and extensive creative collaboration, in which the students of Dearne High are themselves the stars. The book is being billed as a “virtual reality graphic novel” which is somewhat erroneous, but gives a good enough idea as to its metafictional nature.

Throw in a plot which explores the histories (factual and mythical) of Wakefield, Whitby and Scarborough after a group of Dearne High students are visited by the apparitions of three murdered boys, and you have a book that is never short on inspiration or passion. The visuals are equally eclectic; a combination of manipulated photographs, illustrated contributions, and several slick comic pages by former Marvel contributor Kevin Hopgood.

What’s most surprising about Fool’s Gold is how cohesive the overall storyline is. English teacher and project overseer Peter Shaw was able to involve such talent as GP Taylor, the writer of fantasy novel Shadowmancer, and former chief editor of 2000AD Alan McKenzie (whose book How to Draw and Sell Comic Strips, incidentally, should be any aspiring comic creator’s first stop), and it shows. Putting together such a project is no mean feat –mainstream publishers such as Marvel and DC often struggle under such lofty ambitions – and that this whopping 192 page volume exists at all is a credit to Mr Shaw and company.

Fool’s Gold is actually the second book by Dearne High, the first being Out of the Shadows: An Anthology of Fantasy Stories. I hope that it’s not the last such project from Dearne High, and that other schools are inspired to follow suit. As someone who has fought adamantly against genre and medium preconceptions, I genuinely believe that a generation of imaginative teenagers is being deterred from reading, and consequently writing, due to insipid and restrictive teaching.

How refreshing it is then that this remarkable enterprise has resulted in such a fun and rewarding book. Whether any of the pupils involved in Fool’s Gold will dedicated themselves to illustrating or writing novels, scripts or comics, only time can tell, but you’d be hard pressed to think of a better way to encourage them than seeing their fine work in print.

Fool’s Gold is published by Grosvenor House, and can be purchased from Amazon for just £8.99.

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Daffodil #1 Comic Book Review

Thursday, February 25th, 2010 by Carl Doherty under Comic Book Reviews

Marvel/Soleil, $5.99
Writer: Frédéric Brrémaud (translated by Stephanie Logan)
Art: Giovanni Rigano
Colours: Paolo Lamanna

You only have to glance at the website for Soleil Productions (hey, come back!) to appreciate how many titles the French publisher currently has on offer. English speakers who’ve wanted to sample some Gallic comics that don’t feature Asterix will be happy to hear that Marvel are printing several of Soleil’s large catalogue throughout the year. And it’s easy to see why; Soleil’s books seem to have nailed the early teens market that favours mini manga volumes over Marvel’s spandex heavy output.

Daffodil #1 Comic

Daffodil #1 Comic

Daffodil follows three secret agents of the Vampire Parliament (Daffodil, Globuline and Achilles), who are sent to the gothic citadel Addio-Colonnello to halt an assault from pintsized rebel Nosferatu and his minions. The vampire lords aren’t’ concerned for our wellbeing, however, but rather the fact that the fallen humans from Nosferatu’s indiscriminate attack will in turn become vampires, thusly causing a boom in the vampire population that no quantity of human blood will satisfy.

The problem with Daffodil is that it doesn’t quite know who it’s being marketed at, and the result reads like a cheery Saturday morning cartoon with tits and decapitations aplenty. The trio of vampire detectives have to be one of the most despicable group of protagonists I’ve ever come across in a comic book. You’ll supposedly jump for joy as they viciously murder dozens of undeserving city guards, disembowel a stray cat, callously push another sheltering vampire into the daylight and kidnap two children. But it’s okay; they’re pretty and wearing designer fetish gear, and are therefore both every male geek’s dreams, and exempt from all moral judgement.

Fortunately, the one glimmering gem in this proverbial pile is Giovanni Rigano’s art, which evokes the wide-eyed cuties of anime, the character designs of Don Bluth and the architecture of Disney’s Beauty and the Beast, all with that attention to detail common to non-British European comics. Daffodil’s page layouts are also quite brilliantly paced, and Paolo Lamanna’s colours are beautifully realised, with the dusk-drenched surroundings and moonlit tombs oozing atmosphere.

The wonderful art might win Daffodil a strong market in the West, but I found it to be an entirely vapid and questionable read. Obsessed with vampires? Like anime? Try Vampire Free Style instead. It has all the vampire genre ingredients that Daffodil offers, but with oodles of an ingredient sorely lacking here: charm.

5/10

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Joe the Barbarian #1 (of 8) Comic Review

Wednesday, February 24th, 2010 by Carl Doherty under Comic Book Reviews

DC/Vertigo, $0.99
Story: Grant Morrison
Art:
Sean Murthy
Colours:
Dave Stewart

Joe the Barbarian is part of an increasingly popular genre; the adult kid’s book. Joe’s spacious attic bedroom is one that every adult wishes they lived in as a child (as opposed to every current child wishing they had), with 80s action figures lining the floor and a toy railway set dangling precariously from the ceiling. And like the majority of fictional teenage outcasts, Joe possesses proficient drawing skills.

Joe the Barbarian #1

Joe the Barbarian #1

Of course, Joe the Barbarian is the latest effort from Grant Morrison, and it comes as no surprise when Joe’s reality begins to crumble around him, and the tiny toys in his room (including analogues of G.I. Joe’s Snake Eyes and the Transformers) come to life.

Quite why any of this happens, I’m not entirely sure. Issue 1 of Joe the Barbarian is little more than an exercise in character building, but it’s difficult to object to Morrison’s languid pacing when the story is introduced as well as this. The art by Sean Murthy and Dave Stewart really is in a league of its own, depicting Joe’s mundane life with a sense of the fantastical while making the hallucinatory sequences – though I suspect they’re much more – look almost plausible.

On the merits of the first issue alone, it’s difficult to say exactly where Morrison’s plot is heading, and whether Joe the Barbarian will be worth investing in. While Murthy’s art and Morrison’s track record would suggest yes to the latter, the setup between Joe and an equally timid female admirer is uncharacteristically clichéd for Morrison, and Joe’s problems (diabetes, workaholic mother, dead father) feel as though they’ve been lifted from an uninspired Hollywood kid flick.

While I have high hopes for Joe the Barbarian, I guess the question needs to be asked: were this leisurely paced premier issue scripted by an unknown writer, would it be so readily embraced?

8/10

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Punisher MAX: Get Castle Review

Monday, February 22nd, 2010 by Carl Doherty under Comic Book Reviews

Marvel, $4.99
Writer: Rob Williams
Art:
Laurence Campbell
Colours: Lee Loughridge

Frank Castle hits England in this one-off MAX special. Apparently two regular series aren’t enough to satiate the consumer appetites of Punisher fans. Leading on from a minor incident during the Barracuda arc, Rob Williams (the underrated Cla$$war) has crafted a simple but entertaining outing for the Punisher that reads as though it was written during the early issues of the character’s first ongoing series. But much better.

Punisher MAX: Get Castle

Punisher MAX: Get Castle

When Frank receives a cry for help from a recently deceased friend, he flies to Britain to euthanize a team of corrupt S.A.S. soldiers. The local heroin dealing scum aren’t nearly as efficient as the armies of Mafioso Frank is used to dealing with, however, and while the title is an obvious reference to Get Carter, the book is more similar in tone to midlands revenge flick Dead Man’s Shoes. Just try to block Rick Remender’s current Frankencastle storyline from your mind.

Williams shows us an uncompromising version of Castle that has recently been forgotten, often in favour of Ennis’s more comical take on the vigilante. In the first few pages, the Punisher mercifully shoots a pleading criminal (his crime is never revealed), only to express not remorse but puzzlement at his hesitation to pull the trigger. The Punisher has always been most effective when portrayed as a soulless monster rather than an antihero; his resourcefulness and endurance are fuelled by empty vengefulness rather than a desire to do good, and Williams captures this element of Castle perfectly.

Laurence Campbell’s art and Lee Loughridge’s colours are suitably gloomy. Castle is depicted as a sort of foreign bogeyman, his cragged features nearly always off-panel or enveloped in shadow, and there’s a genuine sense of grime to the council estate he cleans up.

While not particularly original, Punisher MAX: Get Castle is proof that solid writing is all a comic ever needs. Frank should go on vacation more often.

8/10

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Solomon Kane Movie Adaptation Competition – 3 Copies to Give Away

Friday, February 19th, 2010 by Carl Doherty under New Movie News

Those kind folks at Titan Books have provided shelfabuse.com with 3 copies of the novelization of the new Solomon Kane movie, by horror writer Ramsey Campbell. The movie is out today in the UK, is directed by Michael J. Bassett, and stars James Purefoy as the eponymous bloke-in-trenchcoat-seeking-redemption.

Solomon Kane Movie Adaptation

Solomon Kane Movie Adaptation

For those who’ve yet to be exposed to the promotional material and TV commercials, Solomon Kane is a 16th Century puritan from the pulp stories by Robert E. Howard, creator of the enduring Conan the Barbarian… and the similar buy lesser-known Kull. Older comic readers may remember Kane from the Marvel series of the 70s and 80s, which I’m assuming wasn’t as popular as its Conan counterpart (which Kane did also guest star in).

Synopsis:

Solomon Kane is a sixteenth century adventurer and mercenary; but when Kane meets the Devil’s Reaper, he postpones his fate by renouncing violence  and takes up life as a Puritan. But his vow is soon tested by the forces of evil, and Kane once again straps on his weapons to embark on an epic journey of redemption.  Written by master horror and fantasy author Ramsey Campbell, this official novelization gives readers the full story of the film and more, with extra scenes not featured on screen.

To win a copy of the book, simply email us your name here (subject: ‘Solomon Kane comp’). No question (or answer)  required this time.

The competition will end midnight Sunday 14th March, and winners will be notified soon after. Please note that this competition is only open to residents of the United Kingdom. Apologies to the rest of the world.

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Events: Comic Creators

Friday, February 19th, 2010 by Carl Doherty under Comic Events

How do comics and graphic novels go from the imagination to the page? Panel discussion with Alasdair Duncan, Alexander Wilmore, Lauren Sharp and Peter Mcleod. Followed by a workshop for aspiring writers and illustrators to have a go.

Venue: Harlow Library, Harlow
Date: 06/03/2010
Time: 10:30:00
Price: Free from the library

Map: Click Here
Accessibility: Wheelchair access.
Parking: See map link

Partner Website: www.insomniapublications.com
Related Authors: Comic Creators, Alasdair Duncan

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Alien vs. Predator: Three World War #1 Review

Thursday, February 18th, 2010 by Carl Doherty under Comic Book Reviews

Dark Horse, $3.50
Script: Randy Stradley
Pencils:
Rick Leonardi
Inks:
Mark Pennington
Colours: Wez Dzioba

Anyone who got into comics during the early nineties will likely have fond memories of Dark Horse’s numerous movie tie-ins, the most successful of which by far was Aliens vs. Predator and its thousand or so predecessors. Well, having recently resurrected the Alien and Predator series individually, Dark Horse is once more pitting those popular extra-terrestrials against each other.

New readers may find ‘Three World War’ (quite possibly the worst title ever) a little confusing, as it features Machiko Noguchi, the protagonist of the original AvP miniseries and the AvP: War sequel, which are both still superior examples of franchise crossovers.

Alien vs. Predator: Three World War #1

Alien vs. Predator: Three World War #1

After a human mining colony is wiped out by a group of Predator’s manipulating leashed Xenomorphs, Machiko, who now runs a big game hunting venture, is enlisted by the Colonial Marines. It turns out that these Predators are not the usual ‘hunters’ we’ve seen in the past, but ‘killers’, a renegade clan long though dead. Whereas most Predators will only attack worthy adversaries, these pariahs are totally indiscriminate in who/what they kill.

While Three World War is looking to be yet another mediocre entry in the Aliens vs. Predator series, less particular readers will still find enough to enjoy. Stradley confidently lays out the basic premise, as well as briefly recapping Machiko’s back-story, while artist Rick Leonardi handles both the dynamic violence and dialogue driven moments with considerable flair.

So… Alien vs. Predator: Three World War, is a competently told tale that is entertaining if neither original nor memorable. Were you honestly expecting anything more?

6/10

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Orc Stain # 1 Comic Review

Wednesday, February 17th, 2010 by Carl Doherty under Comic Book Reviews

Image, $2.99
Story, Art: James Stokoe

Image may not be as prominent a publisher as it once was, but just compare titles such as The Walking Dead, Invincible and Chew to the stream of derivative crap the company is still best known for, and that’s perhaps a good thing. Orc Stain, Image’s new creator-owned title by James Stokoe, is original, visually arresting and free of clichés. In other words, the sort of daring series that may not sell many copies, but deserves to be printed over ninety-percent of the other monthly titles currently on offer.

Orc Stain #1

Orc Stain #1

Set on a world overrun by the barbaric jade ruffians, it’s an oddball tale that is difficult to put into words – indeed, many of the panels are devoid of speech bubbles, instead showcasing Stokoe’s wonderful art. A prologue narrates the rise of a powerful new Orc chieftain, the Orctzar, who has managed to assemble the previously fractured Orc clans into a formidable whole, and is systematically wiping every other race from existence.

The other principle character in Orc Stain appears to be One Eye (Orcs are not given birth names) an Orc rogue with a gift for “openin’ things”. One such thing – and by far the highlight of this issue – is a gurpa safe, which for the uninformed is a safe installed inside a dormant bear-like creature, complete with a bird alarm system atop its head. It’s silly but inventive ideas such as this that make Orc Stain such an unexpected joy, and the opposite of the usual imitative fantasy fare, despite its familiar setting.

Stokoe (of the Omni Press Oddity Wanton Soup) is one of the most distinctive artists in comics today, and the book essentially runs off his visuals. From the gratuitous violence, sprawling battlefields and exotic landscapes to the unique character designs, Orc Stain is that rare breed of comic that invitees you to perpetually return to the previous panel in case you missed out on a minute detail. Stokoe’s attention to detail brings the artist Moebius to mind, though fans of Geoff Darrow’s intricate compositions won‘t be disappointed either.

While I’d definitely recommend the first issue of Orc Stain not only to fantasy fans but comic readers in general, I’m still somewhat concerned about its mileage as a series. Whether One Eye and Stokoe’s other greenskins will develop into characters we can cheer for is yet to be seen. But based purely on the strengths of this first issue, Orc Stain is a gurpa safe you’d be foolish not to open.

9/10

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