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Archive for the ‘Graphic Novel Reviews’ Category

2012: Final Prayer Graphic Novel Review

Wednesday, March 10th, 2010 by Carl Doherty under Graphic Novel Reviews

2009, Heske Horror
Writers: Chris McJunkin, Ollie Masters, Shawn Gabborin, Jim Alexander, Shamere Borg, Xander Bennett, Robert Heske, Arno Hunter, Christopher Barker, Craig Gilmore, Rita Gorgoni, Adam Grose, Dino Caruso, Don E. Smith Jr., Duncan Eagleson, Martin Hayes, Jason Light, Marie D. Jones
Artists:
Chris McJunkin, Andy Fish, Mario Cau, Andrew Dodd, Melanie Cook, Adam Swiecki, David Edwards, Marc Jameson, Monty Borror, Stephen Downey, Stefano Cardoselli, Tony Suleri, Dirk Shearer, Sam Kivela, Duncan Eagleson, Jason Dube, Stephen Broome, Reno Maniquis, Zeu

Almost the paperback equivalent of the billboard-hauling loon preaching “the end is nigh”, 2012: Final Prayer is a hugely enjoyable anthology of sequential art, short stories and bizarre rants that prophesise the possible end of the world alongside the conclusion of the Myan Long Calendar. How, or indeed why, the world will end in two years time, nobody is quite sure – the perfect subject for independent comic talent to explore our impending apocalypse with as much creativity as is humanly possible, then.

2012: Final Prayer

2012: Final Prayer

One of the most pleasing surprises with 2012: Final Prayer is that few of these “predictions” are even remotely plausible. Instead the writers and artist involved have tried to outdo one another with some of the most absurd yet creative Armageddons you’re (not) likely to perish horrifically through. In the superb Bird’s Eye View by Arno Hunter and David Edwards, for example, a lone astronaut drifts pointlessly in a shuttle as he watches the earth crack open like an egg and something unfathomable hatch from our humble rock.

On a whole, these more absurd visions are by far the most enjoyable. Dino Caruso and Sami Kivela’s Hollow Victory, in which a soldier is sent forward in time to observe and report the reason behind man’s demise, only to find pretty much every doomsday scenario occurring simultaneously, evokes the pulpy origins of 2000AD. Duncan Eagleson’s stylish Harkington is less inspired by the likes of Ray Bradbury and more the prelude to a post-apocalyptic samurai tale. With flesh-eating monsters, naturally.

My other personal favourites included: 2012: Apocalypse in Five Parts (Shamere Borg, Xander Bennett and Melanie Cookie), a uniquely illustrated piece that simultaneously narrates the reactions of five disparate individuals to their impending doom. Arno Hunter’s prose short, Annihilation Revelation, is a hilariously bleak parody on the archetypically loony U.F.O. witness, with a brilliant twist in the last paragraph that you just will not see coming. And Robert Heske’s eerie Synchronicity, illustrated Dirk Shearer, also makes a welcome return, having previously been printed in Heske Horror’s Bone Chiller.

Yes, it’s a diverse collection all right, and there are far too many worthwhile contributions to go into detail here. The appeal in such anthologies is that you never quite know what you’re going to get, and 2012: Final Prayer has horror, humour and utter weirdness in spades. It’s a pleasing hark back to an era of science fiction and fantasy storytelling that thrived on big, abstract ideas rather than the theoretical science behind them.

Though if I were you I’d grab a copy soon. The clock is ticking.

8/10

Bone Chiller can be purchased from a number of online retailers, including Amazon. Cover price $12. A digital copy is available from DriveThruComics.com for just $4.99. For more details, visit www.coldbloodedchillers.com.

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Bone Chiller Graphic Novel Review

Monday, March 8th, 2010 by Carl Doherty under Graphic Novel Reviews

2008, Heske Horror
Written by: Robert M. Heske
Art: Monty Borror, Zeu, Preston Asevedo, Alian Norte, Dirk Shearer, Reno Maniquis, Adam Swiecki, Breno Tamura

The good ol’ fashioned horror comic is alive and kicking like an angry reanimated corpse in Bone Chiller, an anthology of ghoulish tales from screenwriter Robert M. Heske.

Bone Chiller

Bone Chiller

The standard many such horror showcases seemingly aspire to was long ago set by the tongue-in-cheek EC Comics titles of the 1950, Tales from the Crypt being the most eminent. Yet though elements of the supernatural do work their way into Heske’s short stories, his pieces are far more psychological in nature, and often play on the lingering suspicion that your friends and neighbours are up to some sinister acts behind closed doors and picket fences.

The book was originally published as Cold Blooded Chillers: Tales of Suburban Murder & Malice across three issues, which have been arranged into the thematic chapters Femme Fatales, Mistrust Thy Neighbor and Someone is Watching. The titles alone should give you an idea of what to expect in each. The tales vary greatly in style and length; some are only 4-6 pages long, while several would fill almost an entire issue.

Femme Fatales begins with Her First Day Alone, in which a woman is haunted by the death of her child. In the concise but wonderfully illustrated False Pretenses, the tables are turned on an arrogant lothario and The Waiting Room sees a man’s past and conscious catch up with him in the kind of ironic way that could only happen in a gruesome horror parable. Mistrust Thy Neighbour features the supernatural trick ‘r’ treat caper Misnomer and twist and turns aplenty in Dead Dog, in which a reclusive writer is interrupted by the discovery of a mangled pooch on his front lawn.

Someone is Watching features by far my favourite of Heske’s offerings, the ambiguous Synchronicity. Lifted by some seriously atmospheric art by Dirk Shearer, ‘Synchronicity’ concerns a suicidal woman who is spared from a bloody massacre by a group of mysterious, faceless entities known as the midwayers, and has an ethereal quality reminiscent of Ray Bradbury’s early work. As does the eerie Transcendence, in which a security guard working night shifts at an aquarium is haunted by visions of his dead daughter. Great art by Reno Maniquis, too. Shadow, the story of an abused child, was a bit too graphic for my tastes, but the ending just about justifies this grim segment.

The volume also includes an additional chapter, Extra Pieces, which includes an illustrated film script entitled Alibi, as well as another brief comic short Shopper’s Nightmare. Oddly enough, ‘Alibi’ is by far the most intricate and intelligent story in this collection, a crime drama in which an allegedly upright husband claims to have murdered his daughter while sleepwalking. It’s a clever little yarn, with a tragic conclusion that I truly did not see coming.

The recent resurgence of horror comics has seen a variety of approaches to the macabre, from the more light-hearted EC-inspired offerings to some books which border on torture porn for murder fantasists. Bone Chillers sits comfortably in the centre of both those extremes; Heske’s tales are often realistically grim, and while several feature scenes of child abuse, the artists involved wisely leave these incidents up to the imagination.

All in all, there’s something for all horror fans in Bone Chiller, whichever corners of the genre your tastes lean towards. The art is consistently good, and while several of Heske’s tales are a tad predictable – there’s only so many directions these narratives can head in, after all – his knack for believable characters in ostensibly mundane situations makes Bone Chiller a thoroughly absorbing read.

7/10

Bone Chiller can be purchased from a number of online retailers, including Amazon. Cover price $12. A digital copy is available from DriveThruComics.com for just $3.50. For more details, visit www.coldbloodedchillers.com.

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Kick-Ass Graphic Novel Review

Monday, March 1st, 2010 by Carl Doherty under Graphic Novel Reviews

Icon/Titan Books, 2010
Writer:
Mark Millar
Pencils:
John Romita Jr.
Inks:
Tom Palmer
Colours:
Dean White

With the gleefully gratuitous movie adaptation about to hit cinemas, Mark Millar’s Kick-Ass has gone from being yet another superhero movie to the little comic that could. The film’s development is perhaps more interesting than the comic series itself; whereas Blade, Watchmen and the X-Men took decades to make the leap to the big screen, the Kick-Ass movie went into production before the comic series’ first issue was even published. With this in mind, it’s difficult to approach the Kick-Ass graphic novel without having one’s preconceptions infected by the run of bloody, foul-mouthed movie trailers that have raised this book’s profile beyond any previously conceivable level of public awareness.

So… movie hype aside, does Kick-Ass do exactly what it says on the tin?

Kick-Ass - Hit Girl

Kick-Ass - Hit Girl

Much like Mystery Men, Kick-Ass is a superhero tale without super powers. Luckless comic geek Dave Lizewski (named after a competition winner of the same name) is unable to comprehend why nobody has ever attempted to become a masked vigilante before. “Why do people want to be Paris Hilton and nobody wants to be Spider-man?” he naively ponders. Dave’s lonely, unfulfilling life encourages him to put his daydreams into action, as the eponymous costumed cretin Kick-Ass, whose first scuffle with gangsters leaves him in intensive care. But several months later Kick-Ass has become a cultural phenomenon thanks to Youtube footage, and Dave receives cries for help from his Facebook page.

Quite why the police never come after Kick-Ass we’ll never know – surely it can’t be difficult to trace Dave’s video uploads – but it doesn’t take long for other nutjobs to imitate Kick-Ass’s exploits; including father/daughter duo Big Daddy and Hit Girl, and the similarly useless but far wealthier Red Mist. I’ll say no more of the plot, but the ‘end of book one’ sign-off marks this as a series with longstanding potential, as Lizewski’s crime-fighting capers will probably have a snowball effect on frustrated geeks and vengeful losers everywhere.

John Romita Jr’s art has always been divisive, but in Kick-Ass his fat-lipped, fish-eyed humans and humongous heroes are perfectly paired with Millar’s f-bomb laden script and some of the most wanton violence that’s ever been put to paper. This book packs in more disembowelments, beheadings, eyeballs popping from skulls and various sharp implements shish-kebabbing goons than all nine volumes of Preacher. No, I didn’t believe it was possible either.

Movie hype or no movie hype, Kick-Ass is a fun read that may not be revolutionary but is often far more refreshing than you’d initially expect. It’s not Millar’s best work, and falls short of the similarly violent but more thoughtful Wanted, and the book lacks the charm and optimism of similar tales of incompetent wannabe superheroes. While I had no problem with the extreme language, the script ultimately isn’t sharp enough to justify the glorified carnage as only the truly gifted comic writers such as Alan Moore and Warren Ellis are capable of.

But while it’s not quite deserving of a $65 mil movie adaptation, Kick-Ass is nevertheless recommended to anyone who enjoys Millar’s creator-owned work or the puerile drollery of Garth Ennis. It’s also a great starting point for readers who’d like to step outside of the mainstream superhero universes more often than they do.

8/10

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Fools Gold Book Review

Saturday, February 27th, 2010 by Carl Doherty under Graphic Novel Reviews

Any adult with an unremitting passion for comic books is going to remember the pain of having their comic-inspired illustrations rejected by their art teacher for being “immature”. Or worse still, the shame of being told that their book review for English Literature didn’t count, because, as we’ve been told perpetually since childhood, “graphic novels aren’t proper books”. Years later, we still bear the mental scars…

Encouragingly, Dearne High Specialist Humanities College in Rotherham have countered this media prejudice by combining the talents of dozens of students to produce Fool’s Gold. It’s an incredibly ambitious literary project through which Dearne High has encouraged it’s contributors to think beyond the boundaries of one particular medium, resulting in a fusion of comic book pages, prose, poetry and even raw script segments delivered as MSN Messenger exchanges, all combining to tell an equally enterprising story.

Fool's Gold by Dearne High

Fool's Gold by Dearne High

Fool’s Gold’s multimedia narrative is an intriguing blend of the real and the imaginary, both a promotional tool and extensive creative collaboration, in which the students of Dearne High are themselves the stars. The book is being billed as a “virtual reality graphic novel” which is somewhat erroneous, but gives a good enough idea as to its metafictional nature.

Throw in a plot which explores the histories (factual and mythical) of Wakefield, Whitby and Scarborough after a group of Dearne High students are visited by the apparitions of three murdered boys, and you have a book that is never short on inspiration or passion. The visuals are equally eclectic; a combination of manipulated photographs, illustrated contributions, and several slick comic pages by former Marvel contributor Kevin Hopgood.

What’s most surprising about Fool’s Gold is how cohesive the overall storyline is. English teacher and project overseer Peter Shaw was able to involve such talent as GP Taylor, the writer of fantasy novel Shadowmancer, and former chief editor of 2000AD Alan McKenzie (whose book How to Draw and Sell Comic Strips, incidentally, should be any aspiring comic creator’s first stop), and it shows. Putting together such a project is no mean feat –mainstream publishers such as Marvel and DC often struggle under such lofty ambitions – and that this whopping 192 page volume exists at all is a credit to Mr Shaw and company.

Fool’s Gold is actually the second book by Dearne High, the first being Out of the Shadows: An Anthology of Fantasy Stories. I hope that it’s not the last such project from Dearne High, and that other schools are inspired to follow suit. As someone who has fought adamantly against genre and medium preconceptions, I genuinely believe that a generation of imaginative teenagers is being deterred from reading, and consequently writing, due to insipid and restrictive teaching.

How refreshing it is then that this remarkable enterprise has resulted in such a fun and rewarding book. Whether any of the pupils involved in Fool’s Gold will dedicated themselves to illustrating or writing novels, scripts or comics, only time can tell, but you’d be hard pressed to think of a better way to encourage them than seeing their fine work in print.

Fool’s Gold is published by Grosvenor House, and can be purchased from Amazon for just £8.99.

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American Sinner Review

Tuesday, February 2nd, 2010 by Carl Doherty under Graphic Novel Reviews

Script: Glenn Møane
Pencils:
Edson Alves
Inks:
Marcelo Dantas, Edson Alves

Frank Manning makes movies for a living. You wouldn’t guess this by looking at him or his dilapidated home, but this is because Frank keeps his profits concealed from prying neighbours and the authorities. His lucrative speciality is snuff movies, which Frank produces with his redneck cousin Kevin, selling them to mysterious connoisseur Mr Wet, who he has yet to actually meet.

American Sinner

American Sinner

When a storytelling subject as risqué as snuff movies is mentioned, it’s likely that anyone reading this here review has already clicked the back button on their browser, or is ordering American Sinner right now. And like all effective horror, this is one comic that will definitely polarise readers. It’s a relentlessly grim tale of greed, in which psychopathic narrator Manning doesn’t attempt to justify his actions, describing what he does as “the American way to achieve success.” Frank Manning kills innocent people because he wants to; that he profits from the resultant film footage is an added bonus.

Yet while American Sinner is indeed a gory and macabre book, Norwegian writer Glenn Møane just about manages to keep the level of violence from infringing on intolerably sickening, torture-porn territory. Much like Patrick Bateman of the novel/movie American Psycho, Frank and Kevin are almost less despicable for atrocities they inflict on their victims than the manner in which they nonchalantly resume about their daily business, and the murders themselves are somehow less disturbing than the moments of calm in-between. Like the aforementioned Bateman, there’s no punishment, redemption or remorse awaiting Frank Manning – he may not be too smart to slip up, but he’s calculating enough to evade the police.

The monochrome artwork allows Eleventh Hour contributor Ebson Alves and Marcelo Dantas to get away with far more than would be acceptable within the regions of “good” taste were this book in colour. Alves’s pencils are a little inconstant, but the page compositions are good enough to pull the reader in without the need for flashy visuals, and the bold inks from Dantas make this a story told with clarity and purpose.

Subjectivity has to come into these reviews, and I’ll admit that I found American Sinner a little hard to stomach. I tend to avoid the horror movies from which it is clearly inspired – I recently lost sleep for a good week after watching Martyrs – but it was undeniably well written, and more than adequately illustrated.

It’s rare to find a horror comic that doesn’t fall back on the ever-popular comic book staples that are zombies, werewolves or vampires, and I’d definitely recommend that fans of slasher movies give this unsettling 48 page one-shot a read. In a medium rife with throwaway stories and unremarkable characters, American Sinner is a proficiently chilling tale that will linger uncomfortably in the back of your mind for weeks to come, whether you want it to or not.

7/10

American Sinner can be purchased here at indyplanet.com for just $3.99. 48 pages, black & white. Mature readers only!

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Justice Society of America: The Bad Seed (JSA) Review

Monday, December 14th, 2009 by Carl Doherty under Graphic Novel Reviews

DC, 2009
Writer: Matthew Sturges, Bill Willingham
Art:
Jesus Merino
Colours:
Allen Passalaqua

So… imagine you’re a comic book publisher. Superheroes inspired by the Golden Age are the trend of the moment, so you take a series renowned for its old school crime-fighters and you let Geoff Johns go mad with it, cramming as many modern iterations of old and currently disused characters into its pages as he possibly can. And as this team of traditional vigilantes burgeons to preposterous levels, you realise that to once again tell reasonable tales with this series, the central team has to be culled. Drastically.

Justice Society of America: The Bad Seed (JSA)

Justice Society of America: The Bad Seed (JSA)

Or in the case of the JSA, split into two titles. Essentially, what DC have done with Justice Society of America: The Bad Seed is hire Matthew Sturges and Bill Willingham to write a JSA arc so totally, utterly terrible that it serves only to reinforce the decision to scrap the book in its existing format. Those expecting anything of par with Willingham’s other series, Fables, is going to be disappointed; this is as mediocre and uninspired a superhero book as you’ll ever find.

The Jay Garrick-narrated tale begins with one of the most bizarre plot elements I’ve read in some time – Alan Scott’s son Obsdian, whose presence had until recently inhabited the Brownstone, has transformed into an egg. The JSA haven’t the time to ponder why before crap villain Tapeworm is live on air, holding hostages and threatening to kill them if Wildcat does not face him alone. As the entire team alight to tackle him, it appears they have wandered into an elaborate trap that not only leaves Mr Terrific mortally wounded but looks to tear the team apart from within.

By “elaborate trap” I imply a ruse so obvious from the offset that the kids from Scooby Doo wouldn’t have wasted their time on it. Sturges and Willingham have tried to give the twenty-plus members of the JSA a fair battle by throwing a similar quantity of lesser villains, including Eclipso, Dr Polaris and Icicle, and the result is one large mess of a story cluttered with characters that barely get room for more than a bubble of dialogue each.

Jesus Merino’s illustrations, however, are bold and consistent, and aided by Allen Passalaqua’s solid colours his detailed double-spreads remind us that the JSA consists of some of the most underutilised heroes in the DC Universe, including Hourman, Mister Terrific, Doctor Midnight and many more. Hopefully, when the team does split into two these guys will once again get the attention and character development they sorely deserve.

5/10

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Dark Reign: Electra TPB Review

Sunday, December 13th, 2009 by Carl Doherty under Graphic Novel Reviews

2009, Marvel
Writer:
Zeb Wells
Pencils: Clay Mann
Inks: Mark Pennington
Colours: Matt Hollingsworth

When Elektra was the first major character to be exposed as a Skrull in the run-up to Secret Invasion she seemed a good choice of character to send to spandex heaven. Take a look at the numerous series Elektra Natchios has starred in, and you’ll notice that none of them have lasted for any length of time; presumably because outside of Frank Miller’s Daredevil saga she’s never been a particularly remarkable character. Naturally, it soon transpired that Elektra and the many others replaced by impostors were all alive and well, and Marvel have used the MU’s currently ambiguous state of affairs to give the crimson assassin yet another shot at a miniseries.

Dark Reign: Electra TPB

Dark Reign: Electra TPB

Given the silent nature of his protagonist, Robot Chicken writer Zeb Wells does a good job with this book. Beginning from the perspective of two H.A.M.M.E.R. scientists experimenting on the captive Elektra, we discover that the Skrulls performed far more intrusive tests on her than the other POWs. When the mercenary Paladin breaks into the lab intent on killing her, Elektra uses this opportunity to escape, provoking Osborn to unleash his prize hound Hawkeye/Bullseye; Elektra’s former murderer. Meanwhile, another duo of red-haired hired killers also have Natchios in their crosshairs.

While it is of course necessary to return to Elektra’s time as a Skrull captive, Wells doesn’t let Secret Invasion doesn’t loom over this Dark Reign episode too much. Norman Osborn’s brief appearances throughout dominate the story, and a few cameos (I won’t say who from) dilute Elektra’s value somewhat. But Wells keeps the pace fast and throws enough twists and turns at Nachios – not to mention a downbeat ending that you probably won’t see coming – that it’s easy to overlook. The first chapter in particular sees some neat technical innovations being used in a sadistically inventive fashion, and Clay Mann’s art is excellent throughout – the inventive battle with Hawkeye is a particular treat.

Elektra is definitely one of the better Dark Reign tie-ins. It’s an entirely superfluous part of Marvel’s big 2009 event, but for fans of the character curious to see just what happened to her pre and post-Secret Invasion, Wells and Mann have delivered a taut little adventure.

8/10

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Chew Volume 1: Taster’s Choice TPB Review

Friday, December 4th, 2009 by Carl Doherty under Graphic Novel Reviews

2009, Image
Story: John Layman
Art: Rob Guillory

Detective Tony Chu is a cibopath – a telepath whose psychic abilities are connected to his taste buds. When Tony eats an apple, he visualises it being plucked for the tree. When he eats meats, he’s left with far more horrific recollections. After a strain of bird flu killed over 100 million people worldwide the breeding, selling or eating of chicken is now strictly prohibited, and when Chu’s partner is wounded in a raid on an illegal poultry restaurant, he’s enlisted into the FDA by the verbose Agent Mason Savoy, a fellow cibopath who has a long list of unsolved murders awaiting Chu’s palate.

Chew Volume 1: Taster’s Choice

Chew Volume 1: Taster’s Choice

How’s that for an original concept? And given the fuss surrounding John Layman’s wickedly funny new series, you’d be forgiven for dismissing Chew as another indie oddit, yet from the moment Taster’s Choice begins there’s the subtle sense that you’re reading something pretty damn special. Not since Ennis’s Preacher has a comic series blended gross humour and amiable characters to such brilliant effect.

Surely one of biggest hurdles for any comic writer looking to bring their unique property into the world is pacing a series so that it reads well in both a monthly and collected format. Layman excels here more than with any other element of Chew; like TV series such as The Shield he’s managed to balanced standalone episodes with snippets of an ongoing arc that looks to continue into Volume 2 and beyond. Only at the tangential fourth episode – a blood-soaked trip to the Arctic Circle – does Layman’s perpetually inventive narrative falter a little, and even that’s still a more than satisfying read.

Again, the characters here are excellent. Diminutive, ineffectual but good natured, Chu is the antithesis of the buff everyman lead that seems to dominate ninety percent of books on the shelf, and I defy any reader who doesn’t sympathise with him as Mason Savoy – one of the most bizarre and incongruous creations you’ll ever read – sells him down the river. Co-creator Rob Guillory’s art pushes these personalities beyond the realm of caricature (Savoy is about five times the size of Chu) with facial expressions so fantastically rendered that I found myself retuning to previous pages just to laugh at Chu’s ever declining predicament.

There’s not a lot more that can be said about Chew without wandering into spoiler territory. Taster’s Choice is one of the most memorable and downright hilarious new series you are likely to read this year. A mere five issues in, Chew hasn’t quite earned the accolade of a classic series yet, but Layman is clearly imaginative enough to glean far more mileage from this novel but potentially gimmicky concept that could easily have felt like a one-note joke.

9/10

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Howard Lovecraft and the Frozen Kingdom Review

Sunday, November 22nd, 2009 by Carl Doherty under Graphic Novel Reviews

2009, Arcana
Writer: Bruce Brown
Artist: Renzo Pedesta

H.P. Lovecraft didn’t lead what could be described as a happy life. During his childhood he watched his father rot in a mental asylum due to a misunderstood variety of syphilis – surely the groundwork for his later fascination with the nature of madness – while in adulthood he wrote in relative poverty, his writing only receiving acclaim after a painful, extended death to cancer at the age of 46.

Howard Lovecraft and the Frozen Kingdom

Howard Lovecraft and the Frozen Kingdom

Howard Lovecraft and the Frozen Kingdom chronicles the fictitious adventures of the young horror author, and is a graphic novel aimed at introducing younger readers to Lovecraft’s warped dimensions and dark deities. It begins with Lovecraft visiting to his father in the Butler Sanitarium one frosty Christmas Eve. Lovecraft Sr. has evidently lost his marbles, and warns Howard of a book of his notes that are dangerous, and should be destroyed.

Conveniently enough, Howard’s mother soon unwittingly presents him that same book as a Christmas present, a tome containing words so powerful that when read aloud they transport Howard to the frozen wastelands of R’lyeh. Here he encounters, amongst other things, the rather mannerly Thu Thu Hmong – for those not in the know, another name for the hideous, malevolent cosmic god Cthuhlu – who Howard affectionately names “Spot”.

I went into Howard Lovecraft with a casual knowledge of both HP and his work, and Frozen Kingdom didn’t add any interesting nuggets to my databanks – but I was probably mistaken in expecting that it would. When I read that Howard Lovecraft was intended as a junior entry level into Lovecraft’s forbidden worlds, I just naturally assumed that Bruce Brown would lean towards writing a children’s tale with an adult edge.

Looking at the story a second time, however, it clearly couldn’t have been delivered any other way. By keeping the tale simple, Brown has avoided the pitfall of bewildering his target readers with incessant references to an author and a fictional world that they no nothing about. Simplicity is an understated art indeed; that Howard Lovecraft and the Frozen Kingdom focuses purely on reaching that younger audience is commendable.

The book is illustrated by Renzo Pedesta, whose work on the excellent Hum shone brightest in the brief colour sections. His art still retains the strong use of shadow and silhouette as was seen in Hum, and Pedestra also makes great use of gothic horror perspective, especially in the initial real-world scenes. Visually, Howard is the book’s only real weak spot; Pedesta illustrates him as impish, heroic or terrified from one panel to the next, with bulging eyes that change shape and size in a most off-putting way. But otherwise it’s a fine looking graphic novel, and Pedestra manages exceptionally to balance the vile creatures of the Cthuhlu mythos with an elegantly painted, gore-free art style that is going to appeal to younger readers with a taste for otherworldly terrors.

In converting Lovecraft into an action-orientated all-ages title, Brown has had to sacrifice much of the agonisingly prolonged tension and intellectual nature of his work. That’s probably enough to put any adult Lovecraft enthusiast off, but while I have no younger comic readers at hand to get a direct opinion, it’s highly likely that they will be enchanted by Brown’s use of the Cthulhu mythos and Pedesta’s eerie yet wholesome art.

If you happen to be an older comic buyer looking for a way to get your children into comics then look no further. They’ll surely lap up the adventure, the monsters and be hooked from the effectively ominous introduction of Howard Lovecraft and the Frozen Kingdom onwards. And if a tiny proportion of those fledgling dreamers subsequently discover a love for Lovecraft’s cosmic horror in later life then Brown has done the world no small favour.

8/10

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Green Lantern: The Sinestro Corps War (vols. 1&2) Review

Monday, September 14th, 2009 by Carl Doherty under Graphic Novel Reviews

2009, DC
Writers: Geoff Johns, Dave Gibbons, Peter Tomasi
Pencils: Ethan Van Sciver, Ivan Reis, Patrick Gleason, Angel Unzueta, Pascal Alixe, Dustin Nguyen, Jamal Igle
Inks: Ethan Van Sciver, Oclair Albert, Prentis Rollins, Drew Geraci, Vicente Cifuentes… and a million others
Colours: Moose Baumann, Guy Major, Rod Reis, David Curiel, JD Smith

With The Sinestro Corps War Geoff Jones and company achieve the impossible, making 350 pages of large-scale, non-stop action consistently entertaining. The plot is incredibly simple – erstwhile nemesis Sinestro assembles an aggressive force of yellow-ringed Lanterns with which to take down Hal Jordan and co. – but told with such gusto and untiring inventiveness that it’s impossible not to get dragged into Johns’ epic space battle.

Green Lantern: The Sinestro Corps War

Green Lantern: The Sinestro Corps War

True, this is unabashed sci-fi hokum, but it’s the colourful, traditional style of intergalactic superhero soap opera done well. There are so many memorable moments that still echo in my mind several weeks after reading this. The death of several popular Lanterns. Kyle Rayner’s transformation into Parallax. The punch-up between a galvanised Sodam Yat and Superboy Prime. The Sinestro Corps’ assault on Earth. The emergence of a further five lantern corps. The death and tragic reconstruction of Hank Henshaw. And so on.

This crossover was spread between two separate series (Green Lantern and Green Lantern Corps) and while the art is resultantly inconsistent it’s lent some level of stability by the clashing of colours green and yellow throughout. Scribes Jeff Jones, Dave Gibbons and Peter J. Tomasi all have a recognisably different style, but again this isn’t a huge problem, as the story tends to leap from between Hal Jordan, Guy Garner, John Stewart and the numerous extraterrestrial Lanterns depending on which title it was originally published in.

As kinetic and colourful as Sinestro Corps War is, the dual volumes probably aren’t an advisable read for anyone new to DC’s contemporary myths. Anyone who didn’t marinate their imagination in the pre-Final Night Lantern mythos is likely to be lost (though Green Lantern: Rebirth is a good place to start). But for those of us who can accept the core concept of colour-coded powers, and their strengths/weaknesses regarding over colours, this ranks amongst the Green Lantern Corps’ finest hours.

9/10

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