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Archive for the ‘Comic Book Reviews’ Category

A Rope Around Your Broken Neck Review

Friday, March 12th, 2010 by Carl Doherty under Comic Book Reviews

2010, Attackosaur
Writer: Martin Ian Smith
Art: R. Ricardo, Nicolas Brondo, Lara Phillips

Ouch. You’ll probably not find a more brutally named comic than A Rope Around Your Broken Neck, but it’s a fittingly severe title for this grim tale of the relationship between an imprisoned priest and a prison guard turned executioner in plague-infected London, 1665.

A Rope Around Your Broken Neck

A Rope Around Your Broken Neck

The Great Plague is killing thousands at a relentless pace, and King Charles II has fled the Tower of London, leaving only an increasingly deranged guard to deal with the infected criminals held captive within.  Covered from head to toe in plague doctor apparel, the lone warden callously executes anyone who attempts to escape, but is astonished to find that prisoner Father Alvaro Aranda, whose faith in God remains undiminished, is the only inmate to show no signs of the Black Death.

A Rope Around Your Broken Neck is the third of Martin Ian Smith’s historical horror one-offs, and as Smith demonstrated with the gruesome World War II chiller Paralysis, he’s well aware of the importance of setting in period fiction. Those with a reasonable knowledge of British history will know that the Great Plague was the last widespread outbreak of the bubonic plague in Britain, ending a year after this book is set; and it’s this hindsight that gives the book its oomph. We know that the plague will soon end, that London will ultimately recover, but the panic-stricken characters concerned have good reason to believe that the end of the world is nigh, and abandon all rational thought.

As with any book with multiple artists, A Rope Around Your Broken Neck suffers from inconsistency at times, but it’s an atmospheric read nevertheless. A particularly graphic scene, in which the insane plague doctor improvises with a large mallet during a makeshift hanging, is visceral enough to play on the minds of all but the sternest of readers. The Tower of London itself is also meticulously rendered, with photographs and existing historical art are integrated into Ricardo and Brondo’s illustrations at certain points.

A Rope Around Your Broken Neck is a unique little book, to be sure, with a conclusion that is surprisingly uplifting. For while its subject matter is superficially as morbid as Martin Smith’s previous Attackosaur efforts Paralysis and The Mutilated Dead, there’s an optimism regarding the nature of humanity during crisis that those books lacked. In short, it’s a thematically mature book that could only have come from the indie comic book scene.

8/10

A rope Around Your Broken Neck can be purchased from attackosaur.com for just £2.00 (plus 50p postage) via Paypal.

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The Waking #1 (of 4) Comic Review

Tuesday, March 2nd, 2010 by Carl Doherty under Comic Book Reviews

Zenescope, $3.99
Writer:
Raven Gregory
Pencils:
Vic Drujiniu
Colours:
Mark Roberts

The Waking’s is a decidedly old-fashioned horror story, a Gothic tale in which the dead are seemingly returning from the grave to exact revenge on their killers. Unlike many other horror titles, the gore quota is downplayed in favour of a thoughtful, intricate narrative told from the perspectives of four jaded detectives. These aren’t the brain-chomping zombies that have oversaturated the comic market of late, but tragic souls who refuse to rest for good reason.

The Waking #1

The Waking #1

There’s a hell of a lot going on in this issue, but Raven Gregory’s script deftly balances the intertwining plot threads. A drunk driver responsible for the death of his wife and granddaughter is himself run over. Another man is found in a pool of his own blood; his wounds suggest that someone has reopened the same small lacerations again and again. A mentally ill vagrant keeps his daughter locked up for reasons unknown. These plots are clearly all related, and it’s the how and why that makes The Waking so engrossing.

Raven Gregory has received a fair amount of acclaim with his series The Gift, an independent comic that was bought by Image Comics, and his knack for writing dialogue lifts The Waking above similar fare. However, Gregory’s script occasionally falters when it gets too witty for the book’s own good, and several of the stereotypical characters stick out of the grim, colourless cityscape like neon lights. The presently unnamed narrator’s nymphomaniac wife, Betty, seems to have walked in from an entirely different comic; presumably a pornographic one.

Vic Drujiniu’s art is similarly torn between a cinematic, supernatural detective story, and images of the sort of glossy pin-up babes that Zenescope has generally specialised since its numerous Grimm Fairy Tales series proved such hits. It doesn’t say much for Officer Vanessa Pelagreno’s sleuthing skills that she needs to parade her cleavage while visiting a late night murder scene in the pouring rain. The Waking is still a nice looking book, though, and Mark Robert’s palette really brings out some of the night-time scenes, but it’s so disheartening that so many comic artists/publishers choose to bring down mature and intelligent tales such as this by catering to the lowest common denominator.

Misogynistic tendencies aside, The Waking is a solid read, and while this first issue merely hints at how the various macabre incidents are related, this four-part series looks to get very interesting indeed as it gathers momentum next month.

7/10

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Daffodil #1 Comic Book Review

Thursday, February 25th, 2010 by Carl Doherty under Comic Book Reviews

Marvel/Soleil, $5.99
Writer: Frédéric Brrémaud (translated by Stephanie Logan)
Art: Giovanni Rigano
Colours: Paolo Lamanna

You only have to glance at the website for Soleil Productions (hey, come back!) to appreciate how many titles the French publisher currently has on offer. English speakers who’ve wanted to sample some Gallic comics that don’t feature Asterix will be happy to hear that Marvel are printing several of Soleil’s large catalogue throughout the year. And it’s easy to see why; Soleil’s books seem to have nailed the early teens market that favours mini manga volumes over Marvel’s spandex heavy output.

Daffodil #1 Comic

Daffodil #1 Comic

Daffodil follows three secret agents of the Vampire Parliament (Daffodil, Globuline and Achilles), who are sent to the gothic citadel Addio-Colonnello to halt an assault from pintsized rebel Nosferatu and his minions. The vampire lords aren’t’ concerned for our wellbeing, however, but rather the fact that the fallen humans from Nosferatu’s indiscriminate attack will in turn become vampires, thusly causing a boom in the vampire population that no quantity of human blood will satisfy.

The problem with Daffodil is that it doesn’t quite know who it’s being marketed at, and the result reads like a cheery Saturday morning cartoon with tits and decapitations aplenty. The trio of vampire detectives have to be one of the most despicable group of protagonists I’ve ever come across in a comic book. You’ll supposedly jump for joy as they viciously murder dozens of undeserving city guards, disembowel a stray cat, callously push another sheltering vampire into the daylight and kidnap two children. But it’s okay; they’re pretty and wearing designer fetish gear, and are therefore both every male geek’s dreams, and exempt from all moral judgement.

Fortunately, the one glimmering gem in this proverbial pile is Giovanni Rigano’s art, which evokes the wide-eyed cuties of anime, the character designs of Don Bluth and the architecture of Disney’s Beauty and the Beast, all with that attention to detail common to non-British European comics. Daffodil’s page layouts are also quite brilliantly paced, and Paolo Lamanna’s colours are beautifully realised, with the dusk-drenched surroundings and moonlit tombs oozing atmosphere.

The wonderful art might win Daffodil a strong market in the West, but I found it to be an entirely vapid and questionable read. Obsessed with vampires? Like anime? Try Vampire Free Style instead. It has all the vampire genre ingredients that Daffodil offers, but with oodles of an ingredient sorely lacking here: charm.

5/10

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Joe the Barbarian #1 (of 8) Comic Review

Wednesday, February 24th, 2010 by Carl Doherty under Comic Book Reviews

DC/Vertigo, $0.99
Story: Grant Morrison
Art:
Sean Murthy
Colours:
Dave Stewart

Joe the Barbarian is part of an increasingly popular genre; the adult kid’s book. Joe’s spacious attic bedroom is one that every adult wishes they lived in as a child (as opposed to every current child wishing they had), with 80s action figures lining the floor and a toy railway set dangling precariously from the ceiling. And like the majority of fictional teenage outcasts, Joe possesses proficient drawing skills.

Joe the Barbarian #1

Joe the Barbarian #1

Of course, Joe the Barbarian is the latest effort from Grant Morrison, and it comes as no surprise when Joe’s reality begins to crumble around him, and the tiny toys in his room (including analogues of G.I. Joe’s Snake Eyes and the Transformers) come to life.

Quite why any of this happens, I’m not entirely sure. Issue 1 of Joe the Barbarian is little more than an exercise in character building, but it’s difficult to object to Morrison’s languid pacing when the story is introduced as well as this. The art by Sean Murthy and Dave Stewart really is in a league of its own, depicting Joe’s mundane life with a sense of the fantastical while making the hallucinatory sequences – though I suspect they’re much more – look almost plausible.

On the merits of the first issue alone, it’s difficult to say exactly where Morrison’s plot is heading, and whether Joe the Barbarian will be worth investing in. While Murthy’s art and Morrison’s track record would suggest yes to the latter, the setup between Joe and an equally timid female admirer is uncharacteristically clichéd for Morrison, and Joe’s problems (diabetes, workaholic mother, dead father) feel as though they’ve been lifted from an uninspired Hollywood kid flick.

While I have high hopes for Joe the Barbarian, I guess the question needs to be asked: were this leisurely paced premier issue scripted by an unknown writer, would it be so readily embraced?

8/10

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Punisher MAX: Get Castle Review

Monday, February 22nd, 2010 by Carl Doherty under Comic Book Reviews

Marvel, $4.99
Writer: Rob Williams
Art:
Laurence Campbell
Colours: Lee Loughridge

Frank Castle hits England in this one-off MAX special. Apparently two regular series aren’t enough to satiate the consumer appetites of Punisher fans. Leading on from a minor incident during the Barracuda arc, Rob Williams (the underrated Cla$$war) has crafted a simple but entertaining outing for the Punisher that reads as though it was written during the early issues of the character’s first ongoing series. But much better.

Punisher MAX: Get Castle

Punisher MAX: Get Castle

When Frank receives a cry for help from a recently deceased friend, he flies to Britain to euthanize a team of corrupt S.A.S. soldiers. The local heroin dealing scum aren’t nearly as efficient as the armies of Mafioso Frank is used to dealing with, however, and while the title is an obvious reference to Get Carter, the book is more similar in tone to midlands revenge flick Dead Man’s Shoes. Just try to block Rick Remender’s current Frankencastle storyline from your mind.

Williams shows us an uncompromising version of Castle that has recently been forgotten, often in favour of Ennis’s more comical take on the vigilante. In the first few pages, the Punisher mercifully shoots a pleading criminal (his crime is never revealed), only to express not remorse but puzzlement at his hesitation to pull the trigger. The Punisher has always been most effective when portrayed as a soulless monster rather than an antihero; his resourcefulness and endurance are fuelled by empty vengefulness rather than a desire to do good, and Williams captures this element of Castle perfectly.

Laurence Campbell’s art and Lee Loughridge’s colours are suitably gloomy. Castle is depicted as a sort of foreign bogeyman, his cragged features nearly always off-panel or enveloped in shadow, and there’s a genuine sense of grime to the council estate he cleans up.

While not particularly original, Punisher MAX: Get Castle is proof that solid writing is all a comic ever needs. Frank should go on vacation more often.

8/10

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Alien vs. Predator: Three World War #1 Review

Thursday, February 18th, 2010 by Carl Doherty under Comic Book Reviews

Dark Horse, $3.50
Script: Randy Stradley
Pencils:
Rick Leonardi
Inks:
Mark Pennington
Colours: Wez Dzioba

Anyone who got into comics during the early nineties will likely have fond memories of Dark Horse’s numerous movie tie-ins, the most successful of which by far was Aliens vs. Predator and its thousand or so predecessors. Well, having recently resurrected the Alien and Predator series individually, Dark Horse is once more pitting those popular extra-terrestrials against each other.

New readers may find ‘Three World War’ (quite possibly the worst title ever) a little confusing, as it features Machiko Noguchi, the protagonist of the original AvP miniseries and the AvP: War sequel, which are both still superior examples of franchise crossovers.

Alien vs. Predator: Three World War #1

Alien vs. Predator: Three World War #1

After a human mining colony is wiped out by a group of Predator’s manipulating leashed Xenomorphs, Machiko, who now runs a big game hunting venture, is enlisted by the Colonial Marines. It turns out that these Predators are not the usual ‘hunters’ we’ve seen in the past, but ‘killers’, a renegade clan long though dead. Whereas most Predators will only attack worthy adversaries, these pariahs are totally indiscriminate in who/what they kill.

While Three World War is looking to be yet another mediocre entry in the Aliens vs. Predator series, less particular readers will still find enough to enjoy. Stradley confidently lays out the basic premise, as well as briefly recapping Machiko’s back-story, while artist Rick Leonardi handles both the dynamic violence and dialogue driven moments with considerable flair.

So… Alien vs. Predator: Three World War, is a competently told tale that is entertaining if neither original nor memorable. Were you honestly expecting anything more?

6/10

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Orc Stain # 1 Comic Review

Wednesday, February 17th, 2010 by Carl Doherty under Comic Book Reviews

Image, $2.99
Story, Art: James Stokoe

Image may not be as prominent a publisher as it once was, but just compare titles such as The Walking Dead, Invincible and Chew to the stream of derivative crap the company is still best known for, and that’s perhaps a good thing. Orc Stain, Image’s new creator-owned title by James Stokoe, is original, visually arresting and free of clichés. In other words, the sort of daring series that may not sell many copies, but deserves to be printed over ninety-percent of the other monthly titles currently on offer.

Orc Stain #1

Orc Stain #1

Set on a world overrun by the barbaric jade ruffians, it’s an oddball tale that is difficult to put into words – indeed, many of the panels are devoid of speech bubbles, instead showcasing Stokoe’s wonderful art. A prologue narrates the rise of a powerful new Orc chieftain, the Orctzar, who has managed to assemble the previously fractured Orc clans into a formidable whole, and is systematically wiping every other race from existence.

The other principle character in Orc Stain appears to be One Eye (Orcs are not given birth names) an Orc rogue with a gift for “openin’ things”. One such thing – and by far the highlight of this issue – is a gurpa safe, which for the uninformed is a safe installed inside a dormant bear-like creature, complete with a bird alarm system atop its head. It’s silly but inventive ideas such as this that make Orc Stain such an unexpected joy, and the opposite of the usual imitative fantasy fare, despite its familiar setting.

Stokoe (of the Omni Press Oddity Wanton Soup) is one of the most distinctive artists in comics today, and the book essentially runs off his visuals. From the gratuitous violence, sprawling battlefields and exotic landscapes to the unique character designs, Orc Stain is that rare breed of comic that invitees you to perpetually return to the previous panel in case you missed out on a minute detail. Stokoe’s attention to detail brings the artist Moebius to mind, though fans of Geoff Darrow’s intricate compositions won‘t be disappointed either.

While I’d definitely recommend the first issue of Orc Stain not only to fantasy fans but comic readers in general, I’m still somewhat concerned about its mileage as a series. Whether One Eye and Stokoe’s other greenskins will develop into characters we can cheer for is yet to be seen. But based purely on the strengths of this first issue, Orc Stain is a gurpa safe you’d be foolish not to open.

9/10

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Marvel’s Siege #2 Review

Monday, February 15th, 2010 by Carl Doherty under Comic Book Reviews

Marvel, 3.99
Writer:
Brian Michael Bendis
Pencils:
Olivier Coipel
Inks: Mark Morales
Colours: Laura Martin

Now that Siege is halfway through, is it an epic “seven years in the making” or yet another oversized crossover that is more likely to bore me off the Marvel Universe for good than lengthen my pull list? A return to the action packed superhuman slugfests of old or a simplistic and convenient way to revert the MU to a pre-Civil War state?

All of the above, really.

Siege #2 - Variant cover

Siege #2 - Variant cover

If last issue offered few surprises – Marvel has been marketing Osborn’s assault on Asgard and the return of Steve Rogers for months now – this second issue at least had a few moments of brutality that made up for the predictable direction the entire Siege event is taking.

Bendis has clearly set out to deliver an action-orientated finale, consequently the title lacks any level of character development, or even the more intimate character moments that previous big events have allowed. The Sentry has been Osborn’s not-so-secret weapon since the formation of the Dark Avengers, but it’s sad to see what was once an interesting and conflicted character devolved to a lambent-eyed killing machine.

Olivier Coipel’s art continues to impress, though by favouring close-ups of the large cast, he’s so far failed to convey the sense of magnitude that an assault on a mythical city should. Coipel’s work on Straczyinski’s Thor revival accomplished just that, and it’s perhaps Siege’s greatest failing that this war of gods and superpowers feels so small in scale and scope.

Love Siege or hate it, the event is simply a transparent catalyst for the reunion of the traditional Avengers line-up we all know and love. Seven years in the making? More like a last minute antidote to previous crossover events. Nevertheless, unlike Avengers: Disassembled, Civil War, Secret Invasion and Dark Reign, Siege isn’t just another temporary shock to the MU that will shake up the status quo but one that looks likely to restore it.

7/10

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Siege: Embedded #2 Review

Thursday, February 11th, 2010 by Carl Doherty under Comic Book Reviews

Marvel, $3.99
Writer: Brian Reed
Artist:
Chris Samnee
Colours:
Matthew Wilson

While the Civil War crossover event a few years back turned out to be a big fuss over nothing, one of several highlights was the Front Line miniseries, which detailed the unfolding events post-Stamford from journalist Ben Urich’s perspective. And with Siege looking to be a similarly empty affair, it’s comforting to find that the new Urich side-series Siege: Embedded is just as entertaining as Front Line was.

Siege: Embedded #2

Siege: Embedded #2

Brian Reed has so far made this series everything it should be. Firstly, he makes it clear that despite the presence of Asgard in the MU’s USA, Siege is happening in a world very similar to ours, providing some crude (but undeniably funny) satire along the way. The scenes with right-wing bastard Glen Beck – oops, I mean Todd Keller – are fantastic, as is Urich’s “interview” with an ignorant gas station assistant.

Secondly, by viewing Norman’s assault on Asgard from the perspective of two inconsequently mortals, Reed endows Embedded with a real sense of futility. We know that Captain America will rise from the dead, that Iron Man will get the opportunity to redeem himself, but Urich and cameraman Will Stern are granted no such destiny.

And lastly, this issue is just fun. Volstagg has always been a comical character, but Reed makes him a proud yet loveable buffoon who is too single-minded to quite appreciate the consequences his actions will have. Of course, it doesn’t hurt that both the art by the talented Chris Samnee and Matthew Wilson’s gaudy colours are perfectly suited to this title.

Unfortunately, after a brief tussle with some H.A.M.M.E.R. goons, Siege: Embedded is looking to take a slightly darker direction next issue. Which is a bit of shame, as I’d have happily read an entire series focussing on this unlikely trio’s road trip. ‘Urich, Stern and Volstagg Across America’… How about it, Marvel?

8/10

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Incorruptible #1 Review

Tuesday, February 9th, 2010 by Carl Doherty under Comic Book Reviews

Boom! Studios, $3.99
Writer: Mark Waid
Pencils:
Jean Diaz
Inks:
Belardino Brabo
Colours:
Andrew Brabo

Take Mark Waid’s excellent series about a superhero gone bonkers, Irredeemable, turn it on its head, and what do you have? Mark Waid’s new series about a supervillain seeking redemption, Incorruptible!

Incorruptible #1

Incorruptible #1

The above oversimplification isn’t intended to demean Incorruptible by any means. Waid is intentionally playing with the flipside of his engrossing Boom! effort by setting this new series within the same universe. As the Plutonian continues to destroy that little green and blue ball we call earth, invulnerable thug Max Damage has taken it upon himself to take the rogue superman down. Or so it appears.

As with the Plutonian, Damage’s motive for this sudden change of heart is unknown, and is by far the book’s most effective hook. One minute Max is a sadistic murderer, terrorist and all-round rugged rascal, the next he’s turning on his henchmen, incinerating the contents of his underground vault and refusing the advances of his underage girlfriend/sidekick, the naughtily monikered Jailbait (who in true comic book fashion is still depicted with the buxom figure of an adult woman).

The inconstant illustrations by Jean Diaz are the only area letting this new series down so far, with Max Damage appearing like a different person in the same unimaginative costume from one panel to the next. For a 28-30 year-old he’s also peculiarly grey-haired and haggard looking. Andrew Brabo’s colours bring the best out of the substandard art, and overall it’s hardly an ugly title, but as a companion piece to one of the most exciting series currently on the shelf, Incorruptible deserves better.

Whereas Irredeemable introduced us to a large cast of superhumans in the first issue, Incorruptible is far smaller in scale; the only other person of importance we meet is Lieutenant Van Armadale, a potentially crooked cop who Damage has enlisted to help him go straight. Irredeemable took a few issues to get truly interesting, and Incorruptible has begun in a similarly unimposing fashion – not an awful lot happens in this issue, but the ever-reliable Mark Waid has set solid groundwork for what could be another fascinating twist on the cape genre.

8/10

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